Ryan C. Gordon
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06461bba73
render: Move non-batching flushes to different place.
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7 years ago |
Ryan C. Gordon
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8ac5c00a43
render: Add command queue debug logging.
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7 years ago |
Ryan C. Gordon
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cc56de44a4
render: A bunch of high-level improvements.
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7 years ago |
Ryan C. Gordon
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5fb67f9f55
render: Move to a batching system for rendering (work in progress).
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7 years ago |
Sam Lantinga
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74ec7cabdb
Fixed race condition where Android touch events could get scaled by a render target's viewport
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7 years ago |
Ozkan Sezer
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fe032ff4c9
do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1
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7 years ago |
Sam Lantinga
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eb14b635cd
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
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7 years ago |
Sam Lantinga
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e3cc5b2c6b
Updated copyright for 2018
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8 years ago |
Sam Lantinga
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87894224b6
Fixed bug 3981 - Inverted logic bug in SDL_renderer "overscan" feature
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8 years ago |
Sam Lantinga
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cf3d450313
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
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8 years ago |
Ryan C. Gordon
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2a2c8d42ca
Initial shot at a renderer target for Apple's Metal API.
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10 years ago |
Sam Lantinga
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a7c79c5e25
Normalize touch events to the render viewport (thanks Sylvain!)
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8 years ago |
Sam Lantinga
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04e76499ea
Fixed build warning
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8 years ago |
Sam Lantinga
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9451cd81ae
Fixed compiler warnings
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8 years ago |
Sam Lantinga
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aebe17d34f
Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__
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8 years ago |
Sam Lantinga
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c59d9923b3
Implemented more flexible blending modes for accelerated renderers
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8 years ago |
Sam Lantinga
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ca5c304814
Fixed bug 3744 - missing SDLCALL in several functions
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8 years ago |
Sam Lantinga
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af9ec8f6b5
Fixed copy-paste error, thanks Alen!
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8 years ago |
Philipp Wiesemann
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8aa147fa09
Fixed compiler warnings about type conversions.
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8 years ago |
Sam Lantinga
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9dbe5a9686
Fixed bug 3311 - Broken touch positions with SDL_RenderSetLogicalSize & HIGHDPI on iOS
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8 years ago |
Ryan C. Gordon
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9288983682
Merged Eric Wing's overscan patch.
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8 years ago |
Ryan C. Gordon
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ca0bf151d5
Fix some more compiler warnings on armcc.
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9 years ago |
Ryan C. Gordon
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c1ac4c6835
Better fix for static analysis issue in SDL_DestroyRenderer().
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9 years ago |
Sam Lantinga
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3df77ced1e
Just roll back the entire portion of the commit from a8253d439914 which caused bug 3544 until we figure out what the right static analysis fix is.
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9 years ago |
Sam Lantinga
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356c2eadf4
Fixed bug 3544 - Memory freeing bug in SDL_DestroyRenderer/SDL_DestroyTexture
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9 years ago |
Sam Lantinga
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45b774e3f7
Updated copyright for 2017
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9 years ago |
Ryan C. Gordon
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fb5fd67ccb
Fixed all known static analysis bugs, with checker-279 on macOS.
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9 years ago |
Sam Lantinga
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8e2634eb13
Fixed divide by zero if setting integer scale without setting logical width and height
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9 years ago |
Sam Lantinga
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27d4f09929
Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
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9 years ago |
Eric Wing
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bb3cb4f42a
overscan (feature for SDL_RenderSetLogicalSize): Fix to ignore overscan hint when using the Direct3D 9 backend.
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10 years ago |