Commit History

Author SHA1 Message Date
  Ryan C. Gordon 06461bba73 render: Move non-batching flushes to different place. 7 years ago
  Ryan C. Gordon 8ac5c00a43 render: Add command queue debug logging. 7 years ago
  Ryan C. Gordon cc56de44a4 render: A bunch of high-level improvements. 7 years ago
  Ryan C. Gordon 5fb67f9f55 render: Move to a batching system for rendering (work in progress). 7 years ago
  Sam Lantinga 74ec7cabdb Fixed race condition where Android touch events could get scaled by a render target's viewport 7 years ago
  Ozkan Sezer fe032ff4c9 do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1 7 years ago
  Sam Lantinga eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 years ago
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 8 years ago
  Sam Lantinga 87894224b6 Fixed bug 3981 - Inverted logic bug in SDL_renderer "overscan" feature 8 years ago
  Sam Lantinga cf3d450313 Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() 8 years ago
  Ryan C. Gordon 2a2c8d42ca Initial shot at a renderer target for Apple's Metal API. 10 years ago
  Sam Lantinga a7c79c5e25 Normalize touch events to the render viewport (thanks Sylvain!) 8 years ago
  Sam Lantinga 04e76499ea Fixed build warning 8 years ago
  Sam Lantinga 9451cd81ae Fixed compiler warnings 8 years ago
  Sam Lantinga aebe17d34f Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__ 8 years ago
  Sam Lantinga c59d9923b3 Implemented more flexible blending modes for accelerated renderers 8 years ago
  Sam Lantinga ca5c304814 Fixed bug 3744 - missing SDLCALL in several functions 8 years ago
  Sam Lantinga af9ec8f6b5 Fixed copy-paste error, thanks Alen! 8 years ago
  Philipp Wiesemann 8aa147fa09 Fixed compiler warnings about type conversions. 8 years ago
  Sam Lantinga 9dbe5a9686 Fixed bug 3311 - Broken touch positions with SDL_RenderSetLogicalSize & HIGHDPI on iOS 8 years ago
  Ryan C. Gordon 9288983682 Merged Eric Wing's overscan patch. 8 years ago
  Ryan C. Gordon ca0bf151d5 Fix some more compiler warnings on armcc. 9 years ago
  Ryan C. Gordon c1ac4c6835 Better fix for static analysis issue in SDL_DestroyRenderer(). 9 years ago
  Sam Lantinga 3df77ced1e Just roll back the entire portion of the commit from a8253d439914 which caused bug 3544 until we figure out what the right static analysis fix is. 9 years ago
  Sam Lantinga 356c2eadf4 Fixed bug 3544 - Memory freeing bug in SDL_DestroyRenderer/SDL_DestroyTexture 9 years ago
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 9 years ago
  Ryan C. Gordon fb5fd67ccb Fixed all known static analysis bugs, with checker-279 on macOS. 9 years ago
  Sam Lantinga 8e2634eb13 Fixed divide by zero if setting integer scale without setting logical width and height 9 years ago
  Sam Lantinga 27d4f09929 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints 9 years ago
  Eric Wing bb3cb4f42a overscan (feature for SDL_RenderSetLogicalSize): Fix to ignore overscan hint when using the Direct3D 9 backend. 10 years ago