Commit History

Autor SHA1 Mensaxe Data
  Misa 4a9947336c `SDL_RenderSetVSync()`: Restrict `vsync` to 0 or 1 %!s(int64=4) %!d(string=hai) anos
  Misa 4549769d7d Add `SDL_RenderSetVSync()` %!s(int64=5) %!d(string=hai) anos
  SDL Wiki Bot ca39f6d6cd Sync wiki -> header %!s(int64=4) %!d(string=hai) anos
  Sylvain 93fb5a223e Remove '\brief' markup in header 'SDL_render.h' %!s(int64=4) %!d(string=hai) anos
  Sylvain a8f89a01aa Change 'size_indice' to 'size_indices' %!s(int64=5) %!d(string=hai) anos
  Sylvain cc37c38e30 Add SDL_RenderGeometry based on SDL_RenderGeometryRaw %!s(int64=5) %!d(string=hai) anos
  Sylvain e481261173 Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters %!s(int64=5) %!d(string=hai) anos
  Sylvain f73c1eff10 Use normalized texture coordinates %!s(int64=5) %!d(string=hai) anos
  Sylvain f22fc4ca35 Add API: SDL_Vertex type and SDL_RenderGeometry %!s(int64=5) %!d(string=hai) anos
  SDL Wiki Bot 056a42f199 Sync wiki -> header %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga f5794f9eeb Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture %!s(int64=4) %!d(string=hai) anos
  SDL Wiki Bot e94d4b8c9b Sync wiki -> header %!s(int64=4) %!d(string=hai) anos
  SDL Wiki Bot 7edffc5798 Sync wiki -> header %!s(int64=4) %!d(string=hai) anos
  Ryan C. Gordon c88eb7a896 Sync wiki -> header. %!s(int64=4) %!d(string=hai) anos
  Ryan C. Gordon f8c1fc49d9 doxygen: Fix all the "\returns" so they work as part of complete sentences. %!s(int64=4) %!d(string=hai) anos
  Ryan C. Gordon 3f40396d33 First shot at merging the wiki documentation into the headers. %!s(int64=5) %!d(string=hai) anos
  Sylvain Becker be4cfd51c3 Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430) %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 9130f7c377 Updated copyright for 2021 %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 611403dd0e Clarified that the clip rectangle is defined relative to the viewport, and added a clip test to testviewport.c %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 5e19e66c73 Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode %!s(int64=6) %!d(string=hai) anos
  Sylvain Becker 1ae61f1009 Added a helper function SDL_LockTextureToSurface() %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 5e13087b0f Updated copyright for 2019 %!s(int64=7) %!d(string=hai) anos
  Ryan C. Gordon 8340b0f0e2 render: Add floating point versions of various draw APIs. %!s(int64=7) %!d(string=hai) anos
  Ryan C. Gordon 1ecf4dfc5f render: Added SDL_RenderFlush(). %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga cf3d450313 Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga 2862b1465d Note that texture contents are undefined when the texture is created. %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga b3589ed6a6 Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga d0b46f1bea Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement %!s(int64=8) %!d(string=hai) anos