Sam Lantinga
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0997bdd292
Fixed SDL_calloc() calls (should be count, size)
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пре 2 година |
Sam Lantinga
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614630df69
Allow using an external Vulkan device with the vulkan renderer
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пре 2 година |
Anonymous Maarten
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e03746b25f
cmake: add -Wl,-rpath,${libdir} to Libs section of pc file for Apple platforms
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пре 2 година |
Anonymous Maarten
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c8372e20d6
SDLTest_CommonEvent: only set done when it is finished
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пре 2 година |
Sam Lantinga
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220340e944
Remove SDL_PIXELFORMAT_P010
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пре 2 година |
Frank Praznik
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c259a20f96
wayland: Remove all references to destroyed outputs from windows
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пре 2 година |
Semphriss
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84aaf63bd3
Fix typo in SDL_filesystem.h
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пре 2 година |
Anonymous Maarten
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0a961915dc
cmake: testffmpeg requires link to EGL library for EGL feature
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пре 2 година |
Sam Lantinga
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24e021c67e
testffmpeg: refactored texture creation properties into a single function
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пре 2 година |
Sam Lantinga
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ff18d7cfa0
testffmpeg: added pixel format mapping for NV12 and NV21
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пре 2 година |
Sam Lantinga
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81608ad077
Vulkan: fixed creating SDL_PIXELFORMAT_P010 textures
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пре 2 година |
Sam Lantinga
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f99143f437
Don't quit testffmpeg when alt-tabbing away
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пре 2 година |
Sam Lantinga
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80d2ef7384
Fixed uploading Vulkan texture with w*bpp != pitch
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пре 2 година |
Sam Lantinga
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3a796c9722
Allow specifying the render driver in the environment for testffmpeg
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пре 2 година |
Sam Lantinga
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dc9a3c83e2
Use the mastering display metadata to do proper tone mapping for HDR content
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пре 2 година |
Sam Lantinga
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98b1a59a95
Document the HDR tone mapping algorithm
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пре 2 година |
Anonymous Maarten
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1f536a1e77
cmake: fix SDL_RENDER_VULKAN reporting
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пре 2 година |
danginsburg
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935c197059
Fix testautomation failures (including clip rect) - closes #9145. During merging for prep'ing the final PR for the Vulkan Renderer, I misordered a memcpy that regressed several of the testautomation test. From now on, I will make sure to run testautomation on any future PRs before submitting.
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пре 2 година |
Ryan C. Gordon
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e61dfe405f
android: Fixed dead URL in comment.
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пре 2 година |
danginsburg
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35026cdcba
Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed.
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пре 2 година |
David Gow
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f976881651
Vulkan: Don't invalidate internal state in InvalidateCachedState
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пре 2 година |
David Gow
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c172fb5972
Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310)
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пре 2 година |
David Gow
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1558d52a0a
Vulkan: Only return memory types which are a superset of what we need
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пре 2 година |
SDL Wiki Bot
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fbe7301aba
Sync SDL3 wiki -> header
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пре 2 година |
Sam Lantinga
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e223e1d498
Added SDL_camera.h to the public Framework headers
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пре 2 година |
Sam Lantinga
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be51b7acea
Use the maximum potential headroom if EDR content isn't currently being displayed.
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пре 2 година |
SDL Wiki Bot
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e0dadba6f5
Sync SDL3 wiki -> header
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пре 2 година |
Anonymous Maarten
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e6d9251ecb
docs: improve CMake documentation for Apple
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пре 2 година |
Sam Lantinga
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7a9c6c7ce9
Include SDL_PIXELFORMAT_P010 as a supported format for the metal renderer
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пре 2 година |
Sam Lantinga
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d211da75ac
Fixed crash if app delegate method is called when SDL isn't initialized
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пре 2 година |