Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 20cd789bab Improved migration documentation for the event memory change. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 70c149c88f Automatically clean up memory associated with events %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 7e445da569 Added SDL_CleanupEvent() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ea02630143 More audio migration clarification %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 14980b25a8 Clarify documentation for audio callback migration %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga c98a14fdeb Renamed display added/removed events for consistency with the rest of the API %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4368f70ff9 Added properties to various SDL objects %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 9e50048ab6 Revert "Removed SDL_GamepadBinding from the API" %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga cd633b9a88 Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE] %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga e0ab597549 Simplified SDL_main.h migration notes %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 58c859f64d audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 1e775e0eef audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 615824a806 Updated documentation now that SDL_GetAudioDevices() has been split into separate functions for output and capture devices %!s(int64=2) %!d(string=hai) anos
  Simon McVittie efe15588d5 Relabel back paddles as left or right %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 279ff8909f Changed example code to avoid potential divide by zero %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga b903ccf945 SDL_rwops read/write functions return size_t again %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 18c59cc969 Merge the SDL3 audio subsystem redesign! %!s(int64=2) %!d(string=hai) anos