Commit History

Author SHA1 Message Date
  Ethan Lee 0b2073d143 gpu: Remove dead code in the Vulkan device ranking system. 4 months ago
  Ethan Lee 1b79ba9ab6 gpu: Separate device suitability from device rank when enumerating Vulkan devices. 4 months ago
  Ethan Lee 6976b57988 gpu: Move device ranking to the bottom of IsDeviceSuitable. 4 months ago
  Ethan Lee 799c6aa629 gpu: Move device ranking to a standalone function. 4 months ago
  Ethan Lee 0cc2b026e7 gpu: Check for MSFT_layered_driver, skip layered drivers during enumeration 4 months ago
  Frank Praznik f3d39815e7 progressbar: Ensure buffers are large enough for string manipulation 4 months ago
  Frank Praznik f6a05121ec wayland: Handle dispatch errors when showing a window 4 months ago
  Frank Praznik 5d0236ad51 wayland: Don't leave un-acked configurations when throttling resize events 4 months ago
  Ryan C. Gordon 2382d3831c cmake: List enabled camera backends. 4 months ago
  Sam Lantinga a96664674f Fixed windows events on 32-bit Windows 4 months ago
  Eddy Jansson 836dad75ae Remove redundant semicolons. 4 months ago
  Marcin Serwin 53ee410d7a Don't divide by zero in slow blitter 4 months ago
  Anonymous Maarten 2bc886d0bd testqsort: add custom macro to allow comparing with qsort 4 months ago
  Anonymous Maarten 2be18f340f testqsort: use SDLTest_TestSuite 4 months ago
  unknown b9c790949e wasapi: Don't ignore device disconnect events on unopened devices. 4 months ago
  Ryan C. Gordon 2f41dd7b5c pen: Better pen position precision on Windows 8 and later. 4 months ago
  Sam Lantinga 704ac98d3f Make sure the blit mapping is cleared when undoing RLE encoding 4 months ago
  Sam Lantinga 089dc86bcf Lazily redo RLE encoding 4 months ago
  Sam Lantinga cc2a272d6f Enable RLE more often in the software renderer 4 months ago
  Sam Lantinga ac0edbe9d2 Just assert that RLE encoding isn't active 4 months ago
  Sam Lantinga 2b365983db Save the original pixels when RLE encoding is enabled 4 months ago
  Sam Lantinga 78152d13ee Added SDL_ConvertSurfaceRect() for internal use 4 months ago
  Sam Lantinga d145e78cd6 Improved performance scaling 8-bit surfaces 4 months ago
  Sam Lantinga 01d359c1df Don't create a larger surface than we need when scaling 4 months ago
  Sam Lantinga 7d628ef76c Fixed scaling YUV surfaces 4 months ago
  Sam Lantinga 7553d5892e Fixed software renderer 8-bit scaling and rotation (thanks @jroatch!) 4 months ago
  Chris Genova 6a01d6e7d3 D3D12 GPU: Prevent reading out of bounds when uploading textures. 4 months ago
  Sam Lantinga 1fb663b429 Make sure that SDL_PIXELFORMAT_ARGB8888 is the first texture format for OpenGL 4 months ago
  Sam Lantinga 3489a45216 Use srcpixel now that we've set it 4 months ago
  Sam Lantinga 294beceec7 Fixed error: 'srcpixel' may be used uninitialized 4 months ago