Frank Praznik
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4fd778119b
video: Implement asynchronous windowing
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2 years ago |
Sam Lantinga
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ecd56bb8f0
Removed SDL_GetErrorMsg(), trivially implemented in application code
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2 years ago |
Ryan C. Gordon
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1072b6e86e
docs: fixed typo
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2 years ago |
Ryan C. Gordon
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daa38dc793
touch: Replace GetNumTouchDevices/GetTouchDevice with a single function.
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2 years ago |
Ryan C. Gordon
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dd47da8a5c
gamepad: Replace GetNumMappings/GetMappingByIndex with a single function.
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2 years ago |
Ryan C. Gordon
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dfee3f9e92
render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
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2 years ago |
Ryan C. Gordon
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f32575dfab
docs: Convert everything to Unix-style endlines.
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2 years ago |
Ryan C. Gordon
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6ba90f7775
render: Batching is always enabled now!
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2 years ago |
Sam Lantinga
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81fc7ded78
Removed the window shape API for SDL 3.0
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2 years ago |
Sam Lantinga
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5c8c3931f2
Removed outdated information about SDL_GetWindowWMInfo()
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2 years ago |
Sam Lantinga
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e0d0d140b2
Fixed SDL_GetWindowWMInfo() code example
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2 years ago |
Sam Lantinga
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e0c45c6c98
Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL
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2 years ago |
Sam Lantinga
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229b7b9d50
SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties()
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2 years ago |
Sam Lantinga
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1c4723ac66
SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options.
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2 years ago |
Sam Lantinga
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2991b9f6ac
SDL now represents gamepad buttons as positional elements with a separate label
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2 years ago |
Sam Lantinga
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fd4a2cce9e
SDL_syswm.h has been removed and replaced with window properties
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2 years ago |
Sam Lantinga
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a1941fad6c
Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.
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2 years ago |
Ryan C. Gordon
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2f92807087
vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator.
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2 years ago |
Sam Lantinga
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20cd789bab
Improved migration documentation for the event memory change.
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2 years ago |
Sam Lantinga
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70c149c88f
Automatically clean up memory associated with events
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2 years ago |
Sam Lantinga
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75ea3a8d32
Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events
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2 years ago |
Sam Lantinga
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274da8561c
Updated the migration guide to note that you can check the return value of SDL_AddEventWatch()
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2 years ago |
Sam Lantinga
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7e445da569
Added SDL_CleanupEvent()
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2 years ago |
Sam Lantinga
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ea02630143
More audio migration clarification
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2 years ago |
Sam Lantinga
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14980b25a8
Clarify documentation for audio callback migration
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2 years ago |
Ryan C. Gordon
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5b3a2c6df6
docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md.
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2 years ago |
Ryan C. Gordon
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e6116d399a
mutex: Removed SDL_MUTEX_MAXWAIT.
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2 years ago |
Ryan C. Gordon
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899eb0d042
thread: Locking mutexes and rwlocks are now void functions.
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2 years ago |
Sam Lantinga
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c98a14fdeb
Renamed display added/removed events for consistency with the rest of the API
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2 years ago |
Sam Lantinga
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4368f70ff9
Added properties to various SDL objects
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2 years ago |