Historia zmian

Autor SHA1 Wiadomość Data
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface 1 rok temu
  Sam Lantinga ab3c8552c2 Clean up renderers at shutdown 1 rok temu
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 1 rok temu
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes 1 rok temu
  Sam Lantinga a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName() 1 rok temu
  Sam Lantinga b0e93e4e63 Prevent crashes if freed objects are passed to SDL API functions 1 rok temu
  Sam Lantinga 598b4e0a1f Removed the limit on the number of supported renderer texture formats 1 rok temu
  Ryan C. Gordon cab3defc18 render: SDL_DestroyWindow hollows out its renderer but doesn't free it. 1 rok temu
  Ryan C. Gordon 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 1 rok temu
  Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE 2 lat temu
  Sam Lantinga 33eaddc565 Cleaned up various type conversion issues 2 lat temu
  Sam Lantinga 48471f7dbd Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering 2 lat temu
  Dan Ginsburg cab20117e6 Vulkan Renderer (#9114) 2 lat temu
  Sam Lantinga 0f973f3eb4 Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers 2 lat temu
  Sam Lantinga 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom 2 lat temu
  Sam Lantinga f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 lat temu
  Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS 2 lat temu
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale 2 lat temu
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 2 lat temu
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces 2 lat temu
  Sam Lantinga f257eb4481 Added the concept of colorspace to the SDL renderer 2 lat temu
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision 2 lat temu
  Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally 2 lat temu
  Sam Lantinga 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 2 lat temu
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2 lat temu
  Sylvain 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). 2 lat temu
  Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 2 lat temu
  Ryan C. Gordon 6ba90f7775 render: Batching is always enabled now! 2 lat temu
  Sam Lantinga 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 2 lat temu
  Sam Lantinga b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 2 lat temu