Sam Lantinga
|
2ba76dbe80
Simplified SDL_Surface
|
1 rok temu |
Sam Lantinga
|
ab3c8552c2
Clean up renderers at shutdown
|
1 rok temu |
Sam Lantinga
|
80a907e0e6
Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e
|
1 rok temu |
Sam Lantinga
|
9fb5a9ccac
Use floating point values for viewport, clip rectangle, and texture sizes
|
1 rok temu |
Sam Lantinga
|
a0d1445ccb
Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
|
1 rok temu |
Sam Lantinga
|
b0e93e4e63
Prevent crashes if freed objects are passed to SDL API functions
|
1 rok temu |
Sam Lantinga
|
598b4e0a1f
Removed the limit on the number of supported renderer texture formats
|
1 rok temu |
Ryan C. Gordon
|
cab3defc18
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
|
1 rok temu |
Ryan C. Gordon
|
39c8434f5f
render: Manage memory for SDL_Renderer* at higher level.
|
1 rok temu |
Sam Lantinga
|
5fa87e29e7
Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
|
2 lat temu |
Sam Lantinga
|
33eaddc565
Cleaned up various type conversion issues
|
2 lat temu |
Sam Lantinga
|
48471f7dbd
Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering
|
2 lat temu |
Dan Ginsburg
|
cab20117e6
Vulkan Renderer (#9114)
|
2 lat temu |
Sam Lantinga
|
0f973f3eb4
Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
|
2 lat temu |
Sam Lantinga
|
4ba6aeee9d
A second take on HDR support with an SDR white point and HDR headroom
|
2 lat temu |
Sam Lantinga
|
f6b92c9b88
Re-added a simplified version of SDL_SetWindowShape()
|
2 lat temu |
Sam Lantinga
|
ba074acad4
Implemented scRGB colorspace and HDR support on macOS
|
2 lat temu |
Sam Lantinga
|
d4caef5b89
Generalize SDR white level handling into a color scale
|
2 lat temu |
Sam Lantinga
|
89b9d6cbdc
SDL_RenderReadPixels() now returns a surface
|
2 lat temu |
Sam Lantinga
|
9591b2cfb4
Finalized the SDL render API colorspaces
|
2 lat temu |
Sam Lantinga
|
f257eb4481
Added the concept of colorspace to the SDL renderer
|
2 lat temu |
Sam Lantinga
|
554f0625d3
Renderer colors now have floating point precision
|
2 lat temu |
Sam Lantinga
|
308906ba25
Added SDL_FlipSurface() to flip a surface vertically or horizontally
|
2 lat temu |
Sam Lantinga
|
7eae08cfc4
Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture()
|
2 lat temu |
Sam Lantinga
|
5b3ee51c6c
Updated copyright for 2024
|
2 lat temu |
Sylvain
|
5dba04b29b
Remove SDL_{Set,Get}SurfaceScale().
|
2 lat temu |
Ryan C. Gordon
|
dfee3f9e92
render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
|
2 lat temu |
Ryan C. Gordon
|
6ba90f7775
render: Batching is always enabled now!
|
2 lat temu |
Sam Lantinga
|
1c64366b80
Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties()
|
2 lat temu |
Sam Lantinga
|
b374105975
Replaced SDL_GetTextureDXGIResource() with texture properties
|
2 lat temu |