Commit History

Author SHA1 Message Date
  Ozkan Sezer 0d79a8a1b2 fix build using Watcom : 7 years ago
  Ryan C. Gordon 4659e73892 merge fallout: Patched to compile, fixed some compiler warnings, etc. 7 years ago
  Ryan C. Gordon 62494a2e27 Merge SDL-ryan-batching-renderer branch to default. 7 years ago
  Ryan C. Gordon 8340b0f0e2 render: Add floating point versions of various draw APIs. 7 years ago
  Ryan C. Gordon b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 7 years ago
  Ryan C. Gordon 1ecf4dfc5f render: Added SDL_RenderFlush(). 7 years ago
  Ryan C. Gordon fdc52a65dd render: patched to compile on C89 compilers, other untested code fixes. 7 years ago
  Ryan C. Gordon c20a858da5 render: moved opengles2 over to new interface. 7 years ago
  Ryan C. Gordon 06461bba73 render: Move non-batching flushes to different place. 7 years ago
  Ryan C. Gordon 8ac5c00a43 render: Add command queue debug logging. 7 years ago
  Ryan C. Gordon cc56de44a4 render: A bunch of high-level improvements. 7 years ago
  Ryan C. Gordon 5fb67f9f55 render: Move to a batching system for rendering (work in progress). 7 years ago
  Sam Lantinga 7df0f4fdac Fixed bug 4277 - warnings patch 7 years ago
  Sam Lantinga 60afec79bf Removed redundant SDL_GetColorKey() call. (thanks Sylvain!) 7 years ago
  Sam Lantinga ef34704875 Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok 7 years ago
  Sam Lantinga 74ec7cabdb Fixed race condition where Android touch events could get scaled by a render target's viewport 7 years ago
  Ozkan Sezer fe032ff4c9 do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1 7 years ago
  Sam Lantinga eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 years ago
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 8 years ago
  Sam Lantinga 87894224b6 Fixed bug 3981 - Inverted logic bug in SDL_renderer "overscan" feature 8 years ago
  Sam Lantinga cf3d450313 Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() 8 years ago
  Ryan C. Gordon 2a2c8d42ca Initial shot at a renderer target for Apple's Metal API. 10 years ago
  Sam Lantinga a7c79c5e25 Normalize touch events to the render viewport (thanks Sylvain!) 8 years ago
  Sam Lantinga 04e76499ea Fixed build warning 8 years ago
  Sam Lantinga 9451cd81ae Fixed compiler warnings 8 years ago
  Sam Lantinga aebe17d34f Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__ 8 years ago
  Sam Lantinga c59d9923b3 Implemented more flexible blending modes for accelerated renderers 8 years ago
  Sam Lantinga ca5c304814 Fixed bug 3744 - missing SDLCALL in several functions 8 years ago
  Sam Lantinga af9ec8f6b5 Fixed copy-paste error, thanks Alen! 8 years ago
  Philipp Wiesemann 8aa147fa09 Fixed compiler warnings about type conversions. 8 years ago