Ozkan Sezer
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0d79a8a1b2
fix build using Watcom :
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7 years ago |
Ryan C. Gordon
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4659e73892
merge fallout: Patched to compile, fixed some compiler warnings, etc.
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7 years ago |
Ryan C. Gordon
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62494a2e27
Merge SDL-ryan-batching-renderer branch to default.
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7 years ago |
Ryan C. Gordon
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8340b0f0e2
render: Add floating point versions of various draw APIs.
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7 years ago |
Ryan C. Gordon
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b262b0ebc9
Small stack allocations fall back to malloc if they're unexpectedly large.
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7 years ago |
Ryan C. Gordon
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1ecf4dfc5f
render: Added SDL_RenderFlush().
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7 years ago |
Ryan C. Gordon
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fdc52a65dd
render: patched to compile on C89 compilers, other untested code fixes.
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7 years ago |
Ryan C. Gordon
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c20a858da5
render: moved opengles2 over to new interface.
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7 years ago |
Ryan C. Gordon
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06461bba73
render: Move non-batching flushes to different place.
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7 years ago |
Ryan C. Gordon
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8ac5c00a43
render: Add command queue debug logging.
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7 years ago |
Ryan C. Gordon
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cc56de44a4
render: A bunch of high-level improvements.
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7 years ago |
Ryan C. Gordon
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5fb67f9f55
render: Move to a batching system for rendering (work in progress).
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7 years ago |
Sam Lantinga
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7df0f4fdac
Fixed bug 4277 - warnings patch
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7 years ago |
Sam Lantinga
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60afec79bf
Removed redundant SDL_GetColorKey() call. (thanks Sylvain!)
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7 years ago |
Sam Lantinga
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ef34704875
Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
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7 years ago |
Sam Lantinga
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74ec7cabdb
Fixed race condition where Android touch events could get scaled by a render target's viewport
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7 years ago |
Ozkan Sezer
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fe032ff4c9
do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1
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7 years ago |
Sam Lantinga
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eb14b635cd
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
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7 years ago |
Sam Lantinga
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e3cc5b2c6b
Updated copyright for 2018
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8 years ago |
Sam Lantinga
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87894224b6
Fixed bug 3981 - Inverted logic bug in SDL_renderer "overscan" feature
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8 years ago |
Sam Lantinga
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cf3d450313
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
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8 years ago |
Ryan C. Gordon
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2a2c8d42ca
Initial shot at a renderer target for Apple's Metal API.
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10 years ago |
Sam Lantinga
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a7c79c5e25
Normalize touch events to the render viewport (thanks Sylvain!)
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8 years ago |
Sam Lantinga
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04e76499ea
Fixed build warning
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8 years ago |
Sam Lantinga
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9451cd81ae
Fixed compiler warnings
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8 years ago |
Sam Lantinga
|
aebe17d34f
Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__
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8 years ago |
Sam Lantinga
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c59d9923b3
Implemented more flexible blending modes for accelerated renderers
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8 years ago |
Sam Lantinga
|
ca5c304814
Fixed bug 3744 - missing SDLCALL in several functions
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8 years ago |
Sam Lantinga
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af9ec8f6b5
Fixed copy-paste error, thanks Alen!
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8 years ago |
Philipp Wiesemann
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8aa147fa09
Fixed compiler warnings about type conversions.
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8 years ago |