Историја ревизија

Аутор SHA1 Порука Датум
  Philipp Wiesemann 0db36f51aa Added detection of touch devices before first touch events happen on Android. пре 12 година
  Sam Lantinga 36b759174f Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds. пре 12 година
  Ryan C. Gordon 5607cc45c5 Avoid redundant state changes in the GLES2 renderer. пре 12 година
  Ryan C. Gordon 500e4f6f9a Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere. пре 12 година
  Gabriel Jacobo 9c489c7c0d Fix EGL/OpenGL ES paths пре 12 година
  Sam Lantinga 9cbd05df1e Report an error if creating a render target fails пре 12 година
  Sam Lantinga 509898460c Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer. пре 12 година
  Sam Lantinga e5ef978e13 Fixed a potential double-free bug if glGenTextures() failed. пре 12 година
  Gabriel Jacobo b39a4daf04 SDL_TEXTINPUT support for EVDEV пре 12 година
  Sam Lantinga 1f21484bdd Fixed const/non-const warning пре 12 година
  Sam Lantinga 1df1e69691 Added the platform specific messagebox function to the video function list пре 12 година
  Sam Lantinga 8fbd7dc735 Fixed bug 2130 - Two members of Windows WindowData not initialized пре 12 година
  Ryan C. Gordon ce45fa28e2 SDLK_DELETE should probably be SDLK_BACKSPACE on iOS. пре 12 година
  Ryan C. Gordon 958640e5d1 Get rid of glGetError() calls in GLES2 renderer. пре 12 година
  Gabriel Jacobo 57e09318dd Uses SDL_UDEV for Linux joystick hotplugging пре 12 година
  Sam Lantinga 69a4351eb0 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi пре 12 година
  Sam Lantinga 22a972a440 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes пре 12 година
  Sam Lantinga 058aba086c Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42 пре 12 година
  Gabriel Jacobo 889b6bd794 Removes unused property use_egl from internal structure gl_config пре 12 година
  Gabriel Jacobo c691de00c5 Fix: SDL_EVDEV_device_removed does not need UDEV пре 12 година
  Sam Lantinga 202528a48f Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. пре 12 година
  Sam Lantinga 25f607a3c2 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions пре 12 година
  Sam Lantinga cf5e5a8360 Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE пре 12 година
  Sam Lantinga 803965bcc2 Added platform specific call: SDL_RenderGetD3DDevice() пре 12 година
  Sam Lantinga 9f390e7967 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. пре 12 година
  Sam Lantinga 89c31bb42a Implemented SDL_UpdateYUVTexture() for Direct3D пре 12 година
  Sam Lantinga 17c9ff85e2 Added missing SDL_assert.h пре 12 година
  Sam Lantinga 57bd514707 Added optimized YUV texture upload path with SDL_UpdateYUVTexture() пре 12 година
  Sam Lantinga d0a57ea2b5 Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app. пре 12 година
  Sam Lantinga dfa53e7e3c SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in. пре 12 година