История коммитов

Автор SHA1 Сообщение Дата
  Sam Lantinga 0ddd252fdd Fixed initializing test event queue 12 лет назад
  Sam Lantinga 5907cfaadf Fixed another loopwave crash with no command line arguments 12 лет назад
  Sam Lantinga a93474a2e5 Fixed loopwave crash with no command line arguments 12 лет назад
  Sam Lantinga 9fb2cc10c0 dront78 implemented YUV texture support for OpenGL ES 2.0 12 лет назад
  Gabriel Jacobo 93aabd3224 Adds missing Makefile for NACL test and a couple of smaller fixes 12 лет назад
  Gabriel Jacobo 1e352d7929 Chrome's Native Client backend implementation 12 лет назад
  Brandon Schaefer 04a0836b1a Turns out visualstudio does not like PRIu64, soo lets just cast it to llu. 12 лет назад
  Brandon Schaefer 1f71676906 Fix warnings, only major one being an SDL_SetError not providing enough arguments. 12 лет назад
  Sam Lantinga 6671aa2a08 Code analysis annotations found a legitimate bug! 12 лет назад
  Sam Lantinga d0146cfcc0 Added missing headers that should be installed. 12 лет назад
  Ryan C. Gordon 4f7329a127 Don't link directly against OpenGL.framework on Mac OS X. 12 лет назад
  Ryan C. Gordon c294130f6e Added SDL_opengl_glext.h to the list of headers to install. 12 лет назад
  Ryan C. Gordon 3dedcf29ff Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). 12 лет назад
  Sam Lantinga 1188c174d7 Fixed Mac OS X build 12 лет назад
  Brandon Schaefer d829af786e Assume all motion events are mouse events unless tool_type states otherwise. 12 лет назад
  Sam Lantinga 4fd03b9582 Setting the window size changes the fullscreen display mode, unless a window display mode has been set. 12 лет назад
  Sam Lantinga c15e26d77d Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) 12 лет назад
  Sam Lantinga 947a0b8bae Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400 12 лет назад
  Sam Lantinga da6d9a9f2a Added annotations to help code analysis tools 12 лет назад
  Sam Lantinga 529bcf6293 Fixed bug 2526, but regressed delivering dead key presses 12 лет назад
  Sam Lantinga 4750fe7390 When the window fullscreen mode changes, update the display resolution 12 лет назад
  Sam Lantinga 707fd9f071 Fixed bug where changing the window border would change the window size on Windows. 12 лет назад
  Sam Lantinga 1e00c03f14 Fixed Mac OS X build 12 лет назад
  Sam Lantinga 45ed5ee494 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() 12 лет назад
  Sam Lantinga 3e3b34adc9 Added a hint to disable windows message processing in SDL_PumpEvents() 12 лет назад
  Sam Lantinga 0d1f0fed71 Added a hint to disable window frame and title bar interaction when the cursor is hidden 12 лет назад
  J?rgen P. Tjern? d34184461f SDL_opengl: Fix Mac build for SDK 10.9 too. 12 лет назад
  J?rgen P. Tjern? d623c0b443 SDL_opengl: Fix Mac build with new glext.h 12 лет назад
  Sam Lantinga 65133ebc1b Wait for the fullscreen transition to complete before allowing the application to continue. 12 лет назад
  Sam Lantinga 16360b1979 Fixed escape cancelling fullscreen mode now that the SDL window is the first res 12 лет назад