Historique des commits

Auteur SHA1 Message Date
  Ryan C. Gordon 0deb54c024 Reworked Mac OS X joystick code to use the 10.5+ HID Manager API. il y a 12 ans
  Gabriel Jacobo abe2ac2cb4 Fixes #2326, clean up the X11 backend a bit il y a 12 ans
  Sam Lantinga 22e3217e59 Fixed infinite recursion in D3D_Reset() il y a 12 ans
  Gabriel Jacobo ea71a5e074 Fixes #2408, VS2013: several projects of release build are not built il y a 12 ans
  Gabriel Jacobo 01550b96cc Improve testgles2 exit behavior (useful on Android) il y a 12 ans
  Gabriel Jacobo e3f0d53b55 Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki) il y a 12 ans
  Sam Lantinga 6b33f2e8ca Fixed resetting the current render target if the D3D device is reset while using a non-default render target. il y a 12 ans
  Ryan C. Gordon ccce6fb302 s/iPhoneOS/iOS il y a 12 ans
  Ryan C. Gordon 245e125e0f Corrected battery percentage on iOS (thanks, Felix!). il y a 12 ans
  Philipp Wiesemann fbeb24e96e Fixed documentation comments in SDL_hints.h file. il y a 12 ans
  Philipp Wiesemann fc1c17cc01 Changed text in documentation. il y a 12 ans
  Philipp Wiesemann 70b975d626 Corrected name of hint in README. il y a 12 ans
  Sam Lantinga 5c5770ad44 Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly. il y a 12 ans
  Sam Lantinga 441f7d8d63 Fixed Mac PS4 controller entry, added Linux OUYA controller entry il y a 12 ans
  Sam Lantinga 268071d16f Added the new function at the end so we don't break the ABI il y a 12 ans
  Sam Lantinga baf2dd4c7e Back out changelist 1951976 il y a 12 ans
  Sam Lantinga f5d1559b51 Back out changelist 2026006 il y a 12 ans
  Sam Lantinga c52c91056b Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display. il y a 12 ans
  Sam Lantinga e34da6801f Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop. il y a 12 ans
  Sam Lantinga 567b5ba8e9 As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops. il y a 12 ans
  Sam Lantinga 1fa4939a38 Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD) il y a 12 ans
  Gabriel Jacobo cf119f786a Try to work around Android's handling of static variables in terminated apps il y a 12 ans
  Sam Lantinga 076a14b263 Fixed crash if render target textures are used while the device is lost il y a 12 ans
  Sam Lantinga ae05f178c2 Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens. il y a 12 ans
  Sam Lantinga 9f2509da79 Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout il y a 12 ans
  Sam Lantinga a396841f8d Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible. il y a 12 ans
  Ryan C. Gordon f38c1f05f5 Fixed DualShock 4 controller config on Mac OS X. il y a 12 ans
  Edward Rudd 7f4c6a9ca1 Fix Cmake so generated SOname matches autoconf's #. il y a 12 ans
  Ryan C. Gordon 2d92a37237 Make controllermap, etc, work on platforms with hardcoded window sizes. il y a 12 ans
  Gabriel Jacobo 9268c7a1b3 Backed out 0869362ccc3c il y a 12 ans