История коммитов

Автор SHA1 Сообщение Дата
  Sam Lantinga 116a5344ff Fixed resource leak and crash at exit in the D3D11 renderer 2 лет назад
  Sam Lantinga 3f1fd5abff Updated source to match SDL function prototype style 2 лет назад
  Sylvain 17515f4aef Backport simplify flags PR #7220 3 лет назад
  Sam Lantinga 0479df53ca Updated copyright for 2023 3 лет назад
  Pierre Wendling d0bbfdbfb8 Clang-Tidy fixes (#6725) 3 лет назад
  Sam Lantinga b8d85c6939 Update for SDL3 coding style (#6717) 3 лет назад
  Sylvain Becker fb0ce375f0 Cleanup add brace (#6545) 3 лет назад
  Sam Lantinga d744aafb05 Added support for simulated vsync in the renderer 3 лет назад
  Noel Berry 00452e47fa Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112) 3 лет назад
  chalonverse 3b191580c3 Windows GDK Support (#5830) 3 лет назад
  Sam Lantinga adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) 3 лет назад
  Eric Wasylishen e09551bc80 Fix WinRT build 3 лет назад
  Eric Wasylishen ab81a559f4 Windows DPI scaling/highdpi support 3 лет назад
  chalonverse 6f69bbc541 D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0 3 лет назад
  Ethan Lee ba0ba9ef16 direct3d11: Set the swapchain target immediately after creating it. 3 лет назад
  pionere 0983fcee5e fix memory leak in D3D11_CreateRenderer 4 лет назад
  pionere 3f8b450de2 extend the code hidden by SDL_HAVE_YUV 4 лет назад
  pionere 2cfc83eab7 sync D3D_RenderReadPixels with D3D11_RenderReadPixels 4 лет назад
  pionere 60deadba59 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory 4 лет назад
  Cameron Gutman c6ec5a07f1 d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device 4 лет назад
  Sam Lantinga 18e4d9fed1 Re-enable line drawing path in render drivers 4 лет назад
  Sylvain 9cb2c549fa Remove QueueDrawLines from D3D, D3D11 4 лет назад
  Sam Lantinga 120c76c84b Updated copyright for 2022 4 лет назад
  Alex Szpakowski 3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. 4 лет назад
  Alex Szpakowski 323ba6c008 d3d11 renderer: reduce vertex bandwidth and calculations. 4 лет назад
  Sylvain 7828362da9 SDL_Renderer software, D3D11: don't use "renderer->viewport" in back-ends, but use the one from SETVIEWPORT cmd 4 лет назад
  DarkContact e77cfb9a11 Fixed d3d11 renderer creation 4 лет назад
  Ozkan Sezer b3f9d8f38d remove unused local vars after the latest commits. 4 лет назад
  Sylvain 79732c9d1e Remove FillRects from back-end, where RenderGeometry can be used 4 лет назад
  Sylvain f02ad2820f Remove FillRects from back-end, where RenderGeometry can be used 4 лет назад