Sam Lantinga
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116a5344ff
Fixed resource leak and crash at exit in the D3D11 renderer
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2 лет назад |
Sam Lantinga
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3f1fd5abff
Updated source to match SDL function prototype style
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2 лет назад |
Sylvain
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17515f4aef
Backport simplify flags PR #7220
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3 лет назад |
Sam Lantinga
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0479df53ca
Updated copyright for 2023
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3 лет назад |
Pierre Wendling
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d0bbfdbfb8
Clang-Tidy fixes (#6725)
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3 лет назад |
Sam Lantinga
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b8d85c6939
Update for SDL3 coding style (#6717)
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3 лет назад |
Sylvain Becker
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fb0ce375f0
Cleanup add brace (#6545)
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3 лет назад |
Sam Lantinga
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d744aafb05
Added support for simulated vsync in the renderer
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3 лет назад |
Noel Berry
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00452e47fa
Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112)
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3 лет назад |
chalonverse
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3b191580c3
Windows GDK Support (#5830)
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3 лет назад |
Sam Lantinga
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adc6875870
Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
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3 лет назад |
Eric Wasylishen
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e09551bc80
Fix WinRT build
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3 лет назад |
Eric Wasylishen
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ab81a559f4
Windows DPI scaling/highdpi support
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3 лет назад |
chalonverse
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6f69bbc541
D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0
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3 лет назад |
Ethan Lee
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ba0ba9ef16
direct3d11: Set the swapchain target immediately after creating it.
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3 лет назад |
pionere
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0983fcee5e
fix memory leak in D3D11_CreateRenderer
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4 лет назад |
pionere
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3f8b450de2
extend the code hidden by SDL_HAVE_YUV
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4 лет назад |
pionere
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2cfc83eab7
sync D3D_RenderReadPixels with D3D11_RenderReadPixels
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4 лет назад |
pionere
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60deadba59
re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory
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4 лет назад |
Cameron Gutman
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c6ec5a07f1
d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device
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4 лет назад |
Sam Lantinga
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18e4d9fed1
Re-enable line drawing path in render drivers
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4 лет назад |
Sylvain
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9cb2c549fa
Remove QueueDrawLines from D3D, D3D11
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4 лет назад |
Sam Lantinga
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120c76c84b
Updated copyright for 2022
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4 лет назад |
Alex Szpakowski
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3a5e148b13
Renderer backends use SDL_Color instead of int for geometry colors.
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4 лет назад |
Alex Szpakowski
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323ba6c008
d3d11 renderer: reduce vertex bandwidth and calculations.
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4 лет назад |
Sylvain
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7828362da9
SDL_Renderer software, D3D11: don't use "renderer->viewport" in back-ends, but use the one from SETVIEWPORT cmd
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4 лет назад |
DarkContact
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e77cfb9a11
Fixed d3d11 renderer creation
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4 лет назад |
Ozkan Sezer
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b3f9d8f38d
remove unused local vars after the latest commits.
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4 лет назад |
Sylvain
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79732c9d1e
Remove FillRects from back-end, where RenderGeometry can be used
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4 лет назад |
Sylvain
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f02ad2820f
Remove FillRects from back-end, where RenderGeometry can be used
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4 лет назад |