David Ludwig
|
69c5d21d7d
WinRT: merged with SDL 2.0.1 codebase
|
12 år sedan |
David Ludwig
|
62c781eaff
WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint
|
12 år sedan |
Sam Lantinga
|
1ad936eb29
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
|
12 år sedan |
Sam Lantinga
|
cf5e5a8360
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
|
12 år sedan |
Sam Lantinga
|
3ef5a97706
Fixed the name of the environment variable to match the name of the hint.
|
12 år sedan |
Edward Rudd
|
869a707612
add in High DPI support (aka Retina)
|
12 år sedan |
Gabriel Jacobo
|
dad420670f
Fixes #2022, do not resume on Android when surfaceChanged
|
12 år sedan |