Sam Lantinga
|
18e4d9fed1
Re-enable line drawing path in render drivers
|
há 4 anos atrás |
Sylvain
|
9cb2c549fa
Remove QueueDrawLines from D3D, D3D11
|
há 4 anos atrás |
Sam Lantinga
|
120c76c84b
Updated copyright for 2022
|
há 4 anos atrás |
Alex Szpakowski
|
3a5e148b13
Renderer backends use SDL_Color instead of int for geometry colors.
|
há 4 anos atrás |
Sam Lantinga
|
b08e57e926
Don't try to create a vbo if we aren't using any vertices
|
há 4 anos atrás |
Sam Lantinga
|
3a31a45028
End the scene before resetting the D3D device, since we'll start with BeginScene after that.
|
há 4 anos atrás |
Ozkan Sezer
|
b3f9d8f38d
remove unused local vars after the latest commits.
|
há 4 anos atrás |
Sylvain
|
f02ad2820f
Remove FillRects from back-end, where RenderGeometry can be used
|
há 4 anos atrás |
Sylvain
|
ab758398af
Direct3D: remove RenderCopy and RenderCopyEx from back-end
|
há 4 anos atrás |
Ryan C. Gordon
|
114d1d46ac
direct3d: Remove unnecessary render target support check.
|
há 4 anos atrás |
Misa
|
4549769d7d
Add `SDL_RenderSetVSync()`
|
há 5 anos atrás |
Sylvain
|
54ca1d190e
SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600)
|
há 4 anos atrás |
Sylvain
|
e426bb80cb
Fixed bug #4671 - D3D_QueueGeometry: use "count / 3" (Thanks alittlesail!)
|
há 4 anos atrás |
Sylvain
|
ae5336a3d2
Fixed bug #4669: D3D_QueueGeometry: -0.5f offset position of vertexs
|
há 4 anos atrás |
Sylvain
|
a8f89a01aa
Change 'size_indice' to 'size_indices'
|
há 5 anos atrás |
Sylvain
|
47db47c1cc
Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support
|
há 5 anos atrás |
Sylvain
|
32e7910135
Fix warnings
|
há 5 anos atrás |
Sylvain
|
4869a3d294
Add Direct3D9 implementation (not tested)
|
há 5 anos atrás |
Ryan C. Gordon
|
5fc13fcb21
direct3d: Commit viewport state before clearing, attempt 2.
|
há 4 anos atrás |
Sam Lantinga
|
9d64e6b442
Revert "direct3d: Commit dirty viewport state before clearing."
|
há 4 anos atrás |
Ryan C. Gordon
|
0e16ee8330
direct3d: Commit dirty viewport state before clearing.
|
há 4 anos atrás |
Ryan C. Gordon
|
585c11c5ae
direct3d: Fix possibly-incorrect scissor test when clearing.
|
há 4 anos atrás |
Ozkan Sezer
|
f2a2d0c696
SDL_render_d3d.c: fix build with SDL_LEAN_AND_MEAN
|
há 5 anos atrás |
Sam Lantinga
|
9130f7c377
Updated copyright for 2021
|
há 5 anos atrás |
Sam Lantinga
|
cb36189692
Fixed bug 5235 - All internal sources should include SDL_assert.h
|
há 5 anos atrás |
Sam Lantinga
|
b6afbe6317
Added SDL_log.h to SDL_internal.h so logging is available everywhere
|
há 6 anos atrás |
Sam Lantinga
|
c8c05a9fc3
Fixed bug 4991 - Pixel shader problem when recreating a texture for direct3d renderer
|
há 6 anos atrás |
Sam Lantinga
|
367a356132
Don't release the backbuffer on error, we didn't acquire it.
|
há 6 anos atrás |
Cameron Gutman
|
e152a3cedb
direct3d: Don't attempt to create zero sized vertex buffer
|
há 6 anos atrás |
Sam Lantinga
|
a8780c6a28
Updated copyright date for 2020
|
há 6 anos atrás |