Histórico de Commits

Autor SHA1 Mensagem Data
  Sam Lantinga 18e4d9fed1 Re-enable line drawing path in render drivers há 4 anos atrás
  Sylvain 9cb2c549fa Remove QueueDrawLines from D3D, D3D11 há 4 anos atrás
  Sam Lantinga 120c76c84b Updated copyright for 2022 há 4 anos atrás
  Alex Szpakowski 3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. há 4 anos atrás
  Sam Lantinga b08e57e926 Don't try to create a vbo if we aren't using any vertices há 4 anos atrás
  Sam Lantinga 3a31a45028 End the scene before resetting the D3D device, since we'll start with BeginScene after that. há 4 anos atrás
  Ozkan Sezer b3f9d8f38d remove unused local vars after the latest commits. há 4 anos atrás
  Sylvain f02ad2820f Remove FillRects from back-end, where RenderGeometry can be used há 4 anos atrás
  Sylvain ab758398af Direct3D: remove RenderCopy and RenderCopyEx from back-end há 4 anos atrás
  Ryan C. Gordon 114d1d46ac direct3d: Remove unnecessary render target support check. há 4 anos atrás
  Misa 4549769d7d Add `SDL_RenderSetVSync()` há 5 anos atrás
  Sylvain 54ca1d190e SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) há 4 anos atrás
  Sylvain e426bb80cb Fixed bug #4671 - D3D_QueueGeometry: use "count / 3" (Thanks alittlesail!) há 4 anos atrás
  Sylvain ae5336a3d2 Fixed bug #4669: D3D_QueueGeometry: -0.5f offset position of vertexs há 4 anos atrás
  Sylvain a8f89a01aa Change 'size_indice' to 'size_indices' há 5 anos atrás
  Sylvain 47db47c1cc Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support há 5 anos atrás
  Sylvain 32e7910135 Fix warnings há 5 anos atrás
  Sylvain 4869a3d294 Add Direct3D9 implementation (not tested) há 5 anos atrás
  Ryan C. Gordon 5fc13fcb21 direct3d: Commit viewport state before clearing, attempt 2. há 4 anos atrás
  Sam Lantinga 9d64e6b442 Revert "direct3d: Commit dirty viewport state before clearing." há 4 anos atrás
  Ryan C. Gordon 0e16ee8330 direct3d: Commit dirty viewport state before clearing. há 4 anos atrás
  Ryan C. Gordon 585c11c5ae direct3d: Fix possibly-incorrect scissor test when clearing. há 4 anos atrás
  Ozkan Sezer f2a2d0c696 SDL_render_d3d.c: fix build with SDL_LEAN_AND_MEAN há 5 anos atrás
  Sam Lantinga 9130f7c377 Updated copyright for 2021 há 5 anos atrás
  Sam Lantinga cb36189692 Fixed bug 5235 - All internal sources should include SDL_assert.h há 5 anos atrás
  Sam Lantinga b6afbe6317 Added SDL_log.h to SDL_internal.h so logging is available everywhere há 6 anos atrás
  Sam Lantinga c8c05a9fc3 Fixed bug 4991 - Pixel shader problem when recreating a texture for direct3d renderer há 6 anos atrás
  Sam Lantinga 367a356132 Don't release the backbuffer on error, we didn't acquire it. há 6 anos atrás
  Cameron Gutman e152a3cedb direct3d: Don't attempt to create zero sized vertex buffer há 6 anos atrás
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 há 6 anos atrás