Commit History

Author SHA1 Message Date
  Sylvain 1d7966df15 Remove un-needed check for NULL pointer. They were previously checked just before. 3 years ago
  Sam Lantinga dd72f3f03d Added comment for #endif 3 years ago
  Steven Noonan 3d35c08585 fix a few 'unused but set variable' and 'unused function' warnings 3 years ago
  Sam Lantinga aefc6b5bb5 Renamed variables, index is the singular of indices 3 years ago
  Sylvain e8a4c23ce5 Revert commit 790fa3156cfee847a7c0b34986de0cd7fdd7438f. 3 years ago
  Sylvain 790fa3156c Fix warning: enumeration value 'SDL_BLENDMODE_INVALID' not explicitly handled in switch 3 years ago
  Sylvain 3d99d31026 Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering. 3 years ago
  Sylvain 285cbf6fdd Revert commit 485bb3565b6da24620e4eedde837fbfbc5cee6d2. 3 years ago
  Sylvain 485bb3565b Fixed bug #6401 - change the order of triangles when using RenderCopy, RenderCopyEx and RenderFillRect 3 years ago
  Sam Lantinga e2753e19e8 Calculate simulated vsync interval based on display refresh rate 3 years ago
  Sam Lantinga 208964f038 Reset the simulated vsync presentation timeline if it's been too long since the last present 3 years ago
  Sam Lantinga 1663cb4196 Reset simulated presentation timeline when vsync status changes 3 years ago
  Sam Lantinga d744aafb05 Added support for simulated vsync in the renderer 3 years ago
  Sam Lantinga 50c5d23f7d Round coordinates so very small floating point values don't turn into 0x80000000 3 years ago
  Ethan Lee a28f426acb render: Only update size/scale/viewport when moving to a new display, rather than all window movement. 3 years ago
  Daniel Santos 147a71b976 Finish dummy driver 3 years ago
  Daniel Santos 2660449c6c Add dummy driver 3 years ago
  Sylvain 314bb5a1ed Fixed bug #5850: Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on. 3 years ago
  Sam Lantinga adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) 3 years ago
  Ryan C. Gordon ded6c22efb render: Corrected wrong SDL_memcpy() sizes for viewport, cliprect. 3 years ago
  Sylvain 2cc2260435 Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed 3 years ago
  chalonverse 4082821822 DirectX 12 Renderer (#5761) 3 years ago
  Eddy Jansson 9e5cbf034a Disallow non-positive allocation. 3 years ago
  Sam Lantinga b9fe6ba0e7 Fixed compile warnings 3 years ago
  Sylvain 1ede941f5c SDL_render.c: internally change viewport/cliprect type from SDL_FRect to SDL_DRect (double precision). (see bug #5547) 3 years ago
  pionere 0adb67017b avoid NullPointer in SDL_GetRenderTarget 3 years ago
  Ethan Lee cb81630816 render: Update the size/scale/viewport on moves, in addition to resizes. 3 years ago
  Cameron Cawley 57118fb7de render: Fix setting the scale mode for non-native textures 4 years ago
  Mathieu Eyraud 1db47d468a Fix potential memory leak in QueueCmdFillRects 4 years ago
  Ryan C. Gordon 4fe7b2cbd1 static analysis: Fixed several complaints from codechecker. 4 years ago