Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga 770b38b4f1 Loosened epsilon for color matching il y a 4 mois
  Sam Lantinga fffaf122df Added temporary workaround for failing Emscripten test il y a 4 mois
  Sam Lantinga eccd5c03c3 testautomation: added tests to cover linear <-> sRGB colorspace conversion il y a 4 mois
  Sam Lantinga a5b070ba2d Skip render_testLogicalSize() if we didn't get a window of the expected size il y a 6 mois
  Sam Lantinga cd6b68a9fb Define the behavior of a negative width or height passed to SDL_RenderFillRect() il y a 7 mois
  Thomas Stehle 0eaf28ed4d Added test and test image for clamped texture address mode to render testautomation il y a 8 mois
  Anonymous Maarten e87a00c07c tests: port failing SDL_Renderer test from pysdl2 to testautomation il y a 1 an
  Anonymous Maarten 10819273bf tests: port failing SDL_Renderer test from pysdl2 to testautomation il y a 1 an
  Sam Lantinga cb099ebd4f Make texture scale mode a part of the 2D renderer draw state il y a 1 an
  Arkadiusz Lach e25ee22469 Added tiled 9-grid texture rendering function il y a 1 an
  Petar Popovic c70f54e28b Remove redundant casts il y a 1 an
  Sam Lantinga 9b454a762c Revert "testautomation: don't validate alpha values on XRGB formats" il y a 1 an
  Sam Lantinga 759e01bd64 testautomation: don't validate alpha values on XRGB formats il y a 1 an
  Ryan C. Gordon f61860fa93 testautomation: fixed incorrect test. il y a 1 an
  Sam Lantinga 1f3a0d12e6 Made texture size and format public in the API il y a 1 an
  Ryan C. Gordon 54459def69 render: Remove the logical presentation render target. il y a 1 an
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool il y a 1 an
  Anonymous Maarten db96ddca34 SDL_test: use SDLCALL calling convention il y a 1 an
  Anonymous Maarten 2f4b2df595 SDL_test: pass data pointer to unit tests il y a 1 an
  Anonymous Maarten ff1e252413 testautomation: remove SDLTest_TestCaseFp casts il y a 1 an
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 1 an
  Sam Lantinga a5f18048b2 Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!) il y a 1 an
  Sam Lantinga 6209c71f54 Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid() il y a 1 an
  Sam Lantinga 198caa54a1 Added SDL_RenderTextureTiled() il y a 1 an
  Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry() il y a 1 an
  Sam Lantinga 5f5e91eab6 Reverted 3d2e5a0b66eca4ade34f2a4fa81c8f4d8d33dac3 il y a 1 an
  Sam Lantinga 3d2e5a0b66 Fixed a few remaining functions to directly return their values instead of an error code. il y a 1 an
  Sam Lantinga 7c0307060d Textures with alpha format default to SDL_BLENDMODE_BLEND il y a 1 an
  Sam Lantinga a419e2c890 Updated and re-enabled surface and render blend mode tests il y a 1 an
  Sam Lantinga df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED il y a 1 an