Alex Szpakowski
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2096583140
Merged branch default into iOS-improvements
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11 ani în urmă |
Alfred Reynolds
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87b8c8d108
SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called.
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11 ani în urmă |
Alex Szpakowski
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bde54b7f34
Merged 'default' into branch 'iOS-improvements'
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11 ani în urmă |
Alfred Reynolds
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7552947654
SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish.
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11 ani în urmă |
Ryan C. Gordon
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5b780063e1
Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!).
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11 ani în urmă |
Ryan C. Gordon
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c0f9a57f71
Fixed comment typo.
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11 ani în urmă |
Ryan C. Gordon
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c5b21ea6c1
SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing.
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11 ani în urmă |
Ryan C. Gordon
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e5d49c2033
Added a GetPendingBytes method to the audio backend.
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11 ani în urmă |
Ryan C. Gordon
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db1dd7560e
XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible.
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11 ani în urmă |
Sam Lantinga
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e76fecc4ed
Moved documentation to docs, recreated a simple README.txt, fixed build
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11 ani în urmă |
Gabriel Jacobo
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f982d08784
Rearrange documentation
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11 ani în urmă |
Alex Szpakowski
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caad673f06
Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video.
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11 ani în urmă |
Alex Szpakowski
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31257842ec
Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8.
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11 ani în urmă |
Ryan C. Gordon
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0c09ce2b34
Changed local var names in SDL assert macro.
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11 ani în urmă |
Sam Lantinga
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164de2325e
Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest
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11 ani în urmă |
Ryan C. Gordon
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2230df5525
Remove dependency on C runtime from Windows SDLmain.
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11 ani în urmă |
Sam Lantinga
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a0b68e817d
Fixed bug 2537 - _allmul in SDL_lib.c is not working properly
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11 ani în urmă |
Sam Lantinga
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5c6c86912d
Fixed uninitialized variable in some cases
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11 ani în urmă |
Alex Szpakowski
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0e5df60538
Fixed SDL_SetWindowFullscreen on iOS causing the window's reported dimensions and supported orientations to go out of sync with what they should be, if the device orientation was different from the screen orientation when the function call was made.
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11 ani în urmă |
Alex Szpakowski
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05afbfdf2c
Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660)
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11 ani în urmă |
Alex Szpakowski
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029e0193c5
Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully.
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11 ani în urmă |
Alex Szpakowski
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ef0490a741
More cleanup of the iOS Objective-C code.
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11 ani în urmă |
Alex Szpakowski
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6d552cae38
90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1.
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11 ani în urmă |
Alex Szpakowski
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967549c9ad
Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity.
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11 ani în urmă |
Ryan C. Gordon
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f30e120aa9
Added audio device buffer queueing API.
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11 ani în urmă |
Sam Lantinga
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dfc7535ff7
Fixed bug 2657 - Memory leak in GL_CreateTexture function
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11 ani în urmă |
Ryan C. Gordon
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987c335551
Clarifying hard-to-understand piece of code.
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11 ani în urmă |
Alex Szpakowski
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078ca9f078
Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+
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11 ani în urmă |
Alex Szpakowski
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cf2958a8de
Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame.
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11 ani în urmă |
Alex Szpakowski
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e02e34521a
The default implementation of [view layoutSubviews] actually does something in iOS 6+, so we should call [super layoutSubviews] when overriding it.
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11 ani în urmă |