Sam Lantinga
|
30d554e3d6
Fixed building SDL applications with Visual Studio and the clang toolset
|
8 سال پیش |
Sam Lantinga
|
c59d9923b3
Implemented more flexible blending modes for accelerated renderers
|
8 سال پیش |
Sam Lantinga
|
45b774e3f7
Updated copyright for 2017
|
9 سال پیش |
Sam Lantinga
|
4ed4997cc4
Fixed bug 2421 for D3D9 - SDL_RenderCopyEx off by one when rotating by 90 and -90
|
9 سال پیش |
Sam Lantinga
|
27d4f09929
Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
|
9 سال پیش |
Sam Lantinga
|
77305d47c2
Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect
|
9 سال پیش |
David Ludwig
|
23af328bb0
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528
|
9 سال پیش |
Sam Lantinga
|
42065e785d
Updated copyright to 2016
|
10 سال پیش |
Philipp Wiesemann
|
72590685c0
Backed out changeset 4ad56dbf4a6f
|
10 سال پیش |
Sam Lantinga
|
de3d381cb6
Fixed bug 2685 - SDL_RenderReadPixels() doesn't work with offscreen targets
|
11 سال پیش |
Sam Lantinga
|
d673d8c389
Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D
|
11 سال پیش |
Sam Lantinga
|
1ee96bb994
Fixed mingw64 build and warnings
|
11 سال پیش |
Alfred Reynolds
|
2748e28230
The YUV offset is 16 / 255, not 16 / 256
|
11 سال پیش |
Sam Lantinga
|
4fd03b9582
Setting the window size changes the fullscreen display mode, unless a window display mode has been set.
|
11 سال پیش |
Sam Lantinga
|
c15e26d77d
Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen)
|
11 سال پیش |
Sam Lantinga
|
49c53fd280
Use D3D9Ex when available
|
12 سال پیش |
Philipp Wiesemann
|
9bc47465ca
Changed C++ style comments.
|
12 سال پیش |
J?rgen P. Tjern?
|
defd90b6f6
Render: Allow empty cliprect.
|
12 سال پیش |
David Ludwig
|
3dcb451f85
Added a README file regarding WinRT support
|
12 سال پیش |