Sam Lantinga
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24e021c67e
testffmpeg: refactored texture creation properties into a single function
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2 tahun lalu |
Sam Lantinga
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ff18d7cfa0
testffmpeg: added pixel format mapping for NV12 and NV21
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2 tahun lalu |
Sam Lantinga
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81608ad077
Vulkan: fixed creating SDL_PIXELFORMAT_P010 textures
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2 tahun lalu |
Sam Lantinga
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f99143f437
Don't quit testffmpeg when alt-tabbing away
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2 tahun lalu |
Sam Lantinga
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80d2ef7384
Fixed uploading Vulkan texture with w*bpp != pitch
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2 tahun lalu |
Sam Lantinga
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3a796c9722
Allow specifying the render driver in the environment for testffmpeg
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2 tahun lalu |
Sam Lantinga
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dc9a3c83e2
Use the mastering display metadata to do proper tone mapping for HDR content
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2 tahun lalu |
Sam Lantinga
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98b1a59a95
Document the HDR tone mapping algorithm
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2 tahun lalu |
Anonymous Maarten
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1f536a1e77
cmake: fix SDL_RENDER_VULKAN reporting
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2 tahun lalu |
danginsburg
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935c197059
Fix testautomation failures (including clip rect) - closes #9145. During merging for prep'ing the final PR for the Vulkan Renderer, I misordered a memcpy that regressed several of the testautomation test. From now on, I will make sure to run testautomation on any future PRs before submitting.
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2 tahun lalu |
Ryan C. Gordon
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e61dfe405f
android: Fixed dead URL in comment.
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2 tahun lalu |
danginsburg
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35026cdcba
Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed.
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2 tahun lalu |
David Gow
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f976881651
Vulkan: Don't invalidate internal state in InvalidateCachedState
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2 tahun lalu |
David Gow
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c172fb5972
Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310)
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2 tahun lalu |
David Gow
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1558d52a0a
Vulkan: Only return memory types which are a superset of what we need
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2 tahun lalu |
SDL Wiki Bot
|
fbe7301aba
Sync SDL3 wiki -> header
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2 tahun lalu |
Sam Lantinga
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e223e1d498
Added SDL_camera.h to the public Framework headers
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2 tahun lalu |
Sam Lantinga
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be51b7acea
Use the maximum potential headroom if EDR content isn't currently being displayed.
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2 tahun lalu |
SDL Wiki Bot
|
e0dadba6f5
Sync SDL3 wiki -> header
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2 tahun lalu |
Anonymous Maarten
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e6d9251ecb
docs: improve CMake documentation for Apple
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2 tahun lalu |
Sam Lantinga
|
7a9c6c7ce9
Include SDL_PIXELFORMAT_P010 as a supported format for the metal renderer
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2 tahun lalu |
Sam Lantinga
|
d211da75ac
Fixed crash if app delegate method is called when SDL isn't initialized
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2 tahun lalu |
Sam Lantinga
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9dbbf0a2f7
Implemented clip rect functionality for the Vulkan renderer
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2 tahun lalu |
Sam Lantinga
|
141497b14f
Added an automated test to verify clip rect functionality
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2 tahun lalu |
Sam Lantinga
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d0af01e7d4
If the viewport changes the cliprect should be updated
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2 tahun lalu |
Sam Lantinga
|
1cae52bbac
Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!)
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2 tahun lalu |
David Gow
|
b8a52c1237
Vulkan: Make sure validation layer name is in-scope
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2 tahun lalu |
Sam Lantinga
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276566235c
Removed SDL_ClearHints() from the public API
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2 tahun lalu |
Sam Lantinga
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a1ea706215
Added names for the newly supported pixel formats
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2 tahun lalu |
Sam Lantinga
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f6c42406cd
SDL_COLORSPACE_HDR10 is the default colorspace for SDL_PIXELFORMAT_P010 surfaces
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2 tahun lalu |