História revízii

Autor SHA1 Správa Dátum
  SDL Wiki Bot 262ffa27e7 Sync SDL3 wiki -> header 1 rok pred
  Ethan Lee 96e147b2b9 gpu: Rework driver name queries, add GetGPUShaderFormats 1 rok pred
  Frank Praznik 6d92de5d3a wayland: Ensure that a NULL internal structure isn't dereferenced when destroying a window 1 rok pred
  Frank Praznik 9d9721cd4c wayland: Fix some incorrect buffer scale calculations 1 rok pred
  Caleb Cornett 94436a938d GPU: Remove unused and incorrect D16 format checks from Vulkan driver 1 rok pred
  Caleb Cornett 5771b502f8 GPU: Fix D3D11/D3D12 vertex strides for multiple vertex buffers (#10818) 1 rok pred
  Ethan Lee 371cfaf8fe gpu: Implement support for SDL_GPU_DISABLED 1 rok pred
  SDL Wiki Bot d3932b1ba2 Sync SDL3 wiki -> header 1 rok pred
  Caleb Cornett a45a2caf49 GPU: Rename VertexBinding to VertexBufferDescription (#10811) 1 rok pred
  poleonek 446ee3e7c5 Fix bug with SDL_ShowMessageBox not working with wayland (#10810) 1 rok pred
  Ryan C. Gordon b7dc30ca24 pulseaudio: Hotplug thread fixes. 1 rok pred
  Ethan Lee c36982d45c vulkan: Avoid redundant commands for dynamic states 1 rok pred
  Evan Hemsley 66489f91bb GPU: Cube Arrays (#10800) 1 rok pred
  Ethan Lee 9ea0a837ae vulkan: Use a spinlock instead of a mutex for descriptor pools 1 rok pred
  SDL Wiki Bot f8d4c49264 Sync SDL3 wiki -> header 1 rok pred
  Caleb Cornett d5e1385c91 Fixed typos in SDL_gpu.h 1 rok pred
  SDL Wiki Bot 6e2f2428ba Sync SDL3 wiki -> header 1 rok pred
  Caleb Cornett ddd5723e2e GPU: Remove pitch parameters from indirect draw calls (#10803) 1 rok pred
  hwsmm 3d7e8c9bb7 Add missing SDL_WPRINTF_VARARG_FUNCV in gendynapi.py 1 rok pred
  Petar Popovic d03c7cdf17 Removing extra semicolons 1 rok pred
  Petar Popovic fd2a266549 Adding void to empty function prototype parenthesis 1 rok pred
  Sam Lantinga b15fab0207 Fixed typo in SDL_dialog.h 1 rok pred
  cosmonaut d62e3c3791 Fix SDL_GPUShaderFormat flag values 1 rok pred
  Sam Lantinga 4d135fb696 Fixed color scale when rendering to an sRGB render target 1 rok pred
  Sam Lantinga 3f7f6f624b testcolorspace: don't tonemap from HDR to SDR when reading pixels 1 rok pred
  Sam Lantinga 4e43da684c Added texture colorspace testing 1 rok pred
  Sam Lantinga 86e393b523 Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures 1 rok pred
  Sam Lantinga 92255d36d4 We already have functions for converting between sRGB and linear space 1 rok pred
  Sam Lantinga 667a3e40e9 Use the correct namespace for structures 1 rok pred
  Sam Lantinga 77c569496d SDL_GPUShaderFormat isn't an enum anymore 1 rok pred