Sam Lantinga
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9130f7c377
Updated copyright for 2021
|
5 年 前 |
Sylvain Becker
|
d52ba78b29
Fixed bug 4246 - Android: orientation between portrait<->landscape doesn't work
|
6 年 前 |
Sam Lantinga
|
a8780c6a28
Updated copyright date for 2020
|
6 年 前 |
Sam Lantinga
|
54748a39be
Fixed bug 4890 - Add hint for SDL that the graphics context is externally managed
|
6 年 前 |
Sylvain Becker
|
22a2decf64
Android: concurrency issues, make sure Activity is in running State when calling
|
6 年 前 |
Sylvain Becker
|
f9a9193e2c
Android: add MinimizeWindow function (Bug 4580, 4657)
|
6 年 前 |
Sam Lantinga
|
f0a4fea89f
Fixed bug 4608 - Android: not getting SDL_WINDOWEVENT_FOCUS_GAINED on start of our app
|
7 年 前 |
Sylvain Becker
|
dc263450ff
Android: create Pause/ResumeSem semaphore at higher level than CreateWindow()
|
7 年 前 |
Sylvain Becker
|
02f292eb13
Android: add some SetError for Android_SetWindowFullscreen
|
7 年 前 |
Sylvain Becker
|
1803944bb2
Android: concurrency issue for Android_SetWindowFullscreen()
|
7 年 前 |
Sam Lantinga
|
5e13087b0f
Updated copyright for 2019
|
7 年 前 |
Sylvain Becker
|
2e19343df6
Android: use Mutex instead of Semphore for bug 4142
|
7 年 前 |
Sylvain Becker
|
23478642bd
Android: prevent the error message from SDL_EGL_CreateSurface() to be masked.
|
7 年 前 |
Sylvain Becker
|
cc8f1136b6
Fixed bug 4142 - Concurrency issues in Android backend
|
7 年 前 |
Sylvain Becker
|
d11f7615fa
Android: minor preparation for bug 4142 (concurrency issues)
|
7 年 前 |
Sylvain Becker
|
5dc25fef3b
Android: preparation bug 4142, reduce usage of global variable Android_Window
|
7 年 前 |
Sam Lantinga
|
4d771c598a
Don't flash the navigation bar when destroying a fullscreen SDL window
|
7 年 前 |
Sam Lantinga
|
74638ea3c5
Ensure we wait on the surface resize before returning from setting fullscreen mode.
|
7 年 前 |
Sam Lantinga
|
4a4bac95eb
Deal with fullscreen limitations under windowed Android environments (Chromebook, DeX, etc.) (Thanks Rachel!)
|
7 年 前 |
Sam Lantinga
|
fe196db774
Track android device panel width & height as well as window surface & height.
|
7 年 前 |
Sam Lantinga
|
6e01fbb763
On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
|
8 年 前 |
Sam Lantinga
|
e3cc5b2c6b
Updated copyright for 2018
|
8 年 前 |
Sam Lantinga
|
6ee661398d
Fixed bug 3235 - Make the Android window creation similar to iOS' window creation
|
8 年 前 |
Sam Lantinga
|
ccf0566ca4
SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec:
|
8 年 前 |
Philipp Wiesemann
|
266816b4aa
Removed newlines from error messages.
|
9 年 前 |
Sam Lantinga
|
45b774e3f7
Updated copyright for 2017
|
9 年 前 |
Sam Lantinga
|
42065e785d
Updated copyright to 2016
|
10 年 前 |
Philipp Wiesemann
|
72590685c0
Backed out changeset 4ad56dbf4a6f
|
10 年 前 |
Sam Lantinga
|
ece2a9bf06
Hopefully really fixed the Android build
|
11 年 前 |
Sam Lantinga
|
32665131f6
Added a way to get the native Android window and EGL context
|
11 年 前 |