コミット履歴

作者 SHA1 メッセージ 日付
  Sam Lantinga 9130f7c377 Updated copyright for 2021 5 年 前
  Sylvain Becker d52ba78b29 Fixed bug 4246 - Android: orientation between portrait<->landscape doesn't work 6 年 前
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 6 年 前
  Sam Lantinga 54748a39be Fixed bug 4890 - Add hint for SDL that the graphics context is externally managed 6 年 前
  Sylvain Becker 22a2decf64 Android: concurrency issues, make sure Activity is in running State when calling 6 年 前
  Sylvain Becker f9a9193e2c Android: add MinimizeWindow function (Bug 4580, 4657) 6 年 前
  Sam Lantinga f0a4fea89f Fixed bug 4608 - Android: not getting SDL_WINDOWEVENT_FOCUS_GAINED on start of our app 7 年 前
  Sylvain Becker dc263450ff Android: create Pause/ResumeSem semaphore at higher level than CreateWindow() 7 年 前
  Sylvain Becker 02f292eb13 Android: add some SetError for Android_SetWindowFullscreen 7 年 前
  Sylvain Becker 1803944bb2 Android: concurrency issue for Android_SetWindowFullscreen() 7 年 前
  Sam Lantinga 5e13087b0f Updated copyright for 2019 7 年 前
  Sylvain Becker 2e19343df6 Android: use Mutex instead of Semphore for bug 4142 7 年 前
  Sylvain Becker 23478642bd Android: prevent the error message from SDL_EGL_CreateSurface() to be masked. 7 年 前
  Sylvain Becker cc8f1136b6 Fixed bug 4142 - Concurrency issues in Android backend 7 年 前
  Sylvain Becker d11f7615fa Android: minor preparation for bug 4142 (concurrency issues) 7 年 前
  Sylvain Becker 5dc25fef3b Android: preparation bug 4142, reduce usage of global variable Android_Window 7 年 前
  Sam Lantinga 4d771c598a Don't flash the navigation bar when destroying a fullscreen SDL window 7 年 前
  Sam Lantinga 74638ea3c5 Ensure we wait on the surface resize before returning from setting fullscreen mode. 7 年 前
  Sam Lantinga 4a4bac95eb Deal with fullscreen limitations under windowed Android environments (Chromebook, DeX, etc.) (Thanks Rachel!) 7 年 前
  Sam Lantinga fe196db774 Track android device panel width & height as well as window surface & height. 7 年 前
  Sam Lantinga 6e01fbb763 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. 8 年 前
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 8 年 前
  Sam Lantinga 6ee661398d Fixed bug 3235 - Make the Android window creation similar to iOS' window creation 8 年 前
  Sam Lantinga ccf0566ca4 SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec: 8 年 前
  Philipp Wiesemann 266816b4aa Removed newlines from error messages. 9 年 前
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 9 年 前
  Sam Lantinga 42065e785d Updated copyright to 2016 10 年 前
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f 10 年 前
  Sam Lantinga ece2a9bf06 Hopefully really fixed the Android build 11 年 前
  Sam Lantinga 32665131f6 Added a way to get the native Android window and EGL context 11 年 前