Frank Praznik
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2798ac07ea
wayland: Retrieve the system minimum libdecor limits before overwriting them
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6 дней назад |
Sam Lantinga
|
9403c6b43d
Use the correct source rectangle when doing scaled blits
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6 дней назад |
nilFinx
|
48060320f6
haiku: Always assume that the URL is encoded (required on nightly) (#15305)
|
6 дней назад |
Cameron Gutman
|
f3e1c93ea2
kmsdrm: Add missing KMSDRM_FBFromBO() failure check
|
1 неделя назад |
Christian Semmler
|
5be888591c
emscripten: Fix navigator.getGamepads crash in worker threads
|
1 неделя назад |
Cameron Gutman
|
c391e73432
kmsdrm: Initialize kms_in_fence_fd to -1
|
1 неделя назад |
Ryan C. Gordon
|
195b58121e
kmsdrm: Disable atomic mouse code for now.
|
1 неделя назад |
Sanjay Govind
|
b264c19c83
Update to GameInput V3 (#15302)
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1 неделя назад |
Sam Lantinga
|
870c006288
Don't strip the alpha channel when scaling surfaces if it will be needed
|
1 неделя назад |
Ryan C. Gordon
|
9c6876ac18
pipewire: Don't mark a device disconnected if pw_stream_dequeue_buffer fails.
|
1 неделя назад |
Sam Lantinga
|
31c7aab5db
Added a hint "SDL_SURFACE_MALLOC" to disable aligned surface allocation
|
1 неделя назад |
Janne Virtala
|
212f7539cb
SDL_PrivateJoystickForceRecentering(): fix infinite loop
|
1 неделя назад |
Ryan C. Gordon
|
2503d34724
aaudio: Respect SDL_HINT_AUDIO_DEVICE_STREAM_ROLE hint.
|
1 неделя назад |
Sam Lantinga
|
b7e1f88db8
Added documentation to fix building on macOS with Xcode 12.2 (thanks @buhman!)
|
1 неделя назад |
Petar Popovic
|
8af454a0a1
SDL_GlobDirectory(): Don't descend into sub-directories, if not requested by pattern
|
1 неделя назад |
Ryan C. Gordon
|
270c2b8e86
process: Don't duplicate NULL stdio handles on Windows.
|
1 неделя назад |
Sam Lantinga
|
3c9510f2ce
Fix msvc analyzer warnings
|
1 неделя назад |
zn-arf
|
3ae089e4de
Fix Metal GPU backend not being included in CMake configuration
|
1 неделя назад |
Ryan C. Gordon
|
2b6bee46b2
thread: SDL_CreateThread() shouldn't return before the new thread is set up.
|
1 неделя назад |
Sam Lantinga
|
be45038432
Make sure native textures have the same channel precision if possible
|
2 месяцев назад |
Ryan C. Gordon
|
1fc5001f77
emscripten: Add support for automounting persistent storage before SDL_main.
|
2 недель назад |
Semphris
|
c546c5d335
Fix Windows file dialog calling the callback twice
|
4 недель назад |
Ryan C. Gordon
|
880739f587
stdlib: Patched SDL_rand_f to compile on pre-C99 compilers.
|
1 неделя назад |
Frank Praznik
|
5a7e2d41b8
x11: Look for text/uri-list in the list of MIME types more thoroughly
|
2 недель назад |
Sam Lantinga
|
69cf2cf6aa
Added documentation for getting the full resolution in iOS
|
1 неделя назад |
Strultz
|
b11ac0087f
Fix window caption drawing on borderless windows (#15275)
|
1 неделя назад |
c4veman
|
a004c1bcc4
Check Windows version before setting window attributes
|
2 недель назад |
Petar Popovic
|
db3ff5f5c4
SDL_SetWindowShape(): Remove shape when argument is NULL
|
2 недель назад |
Regan Green
|
764d7633ea
Use DSBFREQUENCY_MAX instead of hardcoded constant for DirectSound driver max frequency.
|
2 недель назад |
Clownacy
|
fda7c0b461
Fix DirectSound buffer creation failure with >200kHz
|
2 недель назад |