提交歷史

作者 SHA1 備註 提交日期
  Sam Lantinga 2a01e12d34 Simplify palette code 5 月之前
  Sam Lantinga 7dcc09986d Test changing the palette for a single texture 5 月之前
  Sam Lantinga 264b436dba Fixed changing palettes while rendering is in flight 5 月之前
  Sam Lantinga 0b4b254a53 Added support for textures with palettes 5 月之前
  Sam Lantinga 25b2d2c821 Use new parameter validation macro 5 月之前
  Sam Lantinga ee1c90a358 Improved handling of function parameter validation 5 月之前
  Ryan C. Gordon 3ee29f2e7a render: Don't default to vsync=0 on Emscripten. 6 月之前
  Ryan C. Gordon 11411bb5ef renderer: Don't use wrapping on NPOT textures if the renderer can't handle it. 6 月之前
  Sam Lantinga fb2daa2f5f Updated the documentation for SDL_GetRenderLogicalPresentation() 6 月之前
  Sam Lantinga 5605f85d84 Check the return value of SDL_SW_CopyYUVToRGB() 6 月之前
  Sam Lantinga fbbc29159a Leave letterbox borders set to the frame clear color 6 月之前
  Sam Lantinga 285df94623 Renamed SDL_GPURenderStateDesc to SDL_GPURenderStateCreateInfo for consistency with GPU API conventions 6 月之前
  Petar Popovic b63c32e790 SDL_SetRenderDrawBlendMode(): Remove redundant param check 7 月之前
  Brenton Bostick f361034ac3 fix typos 7 月之前
  Ryan C. Gordon 07ef532681 hints: Renamed SDL_HINT_LOG_BACKENDS to SDL_DEBUG_LOGGING. 7 月之前
  Sam Lantinga 86200d1203 Fixed clamp texture address mode in software renderer 7 月之前
  Sam Lantinga 7510a67159 Fixed typo 8 月之前
  Ryan C. Gordon 10004ab0ea hints: Added SDL_HINT_LOG_BACKENDS. 8 月之前
  Sam Lantinga 727b4924c8 Update the viewport when logical presentation changes 8 月之前
  Michael Fitzmayer 7ae64592c9 Restore support for the Nokia N-Gage (#12148) 9 月之前
  Sam Lantinga ec685e87fd Clarify logic in UpdateLogicalPresentation() 10 月之前
  Frank Praznik 8aa5b97bb5 renderer: Always use the output size when updating the main view 10 月之前
  Petar Popovic 27b256022b SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect 10 月之前
  Topi-Matti Ritala f7b7188837 Add SDL_CreateGPURenderer 11 月之前
  Sam Lantinga 36fc1c2c9c Fixed texture colorspace when creating a texture from a surface 11 月之前
  Sam Lantinga 633b9f6fb1 Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode() 1 年之前
  Sam Lantinga 758eb256b9 Fixed DebugLogRenderCommands() output 11 月之前
  Sam Lantinga 47b0c75470 Make sure we're getting called for the correct window 1 年之前
  JaimeHW 3e5664a5be Fix return type in SDL_CreateGPURenderState 1 年之前
  Sam Lantinga 02faa8f75c Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms() 1 年之前