Sam Lantinga
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2a01e12d34
Simplify palette code
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5 月之前 |
Sam Lantinga
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7dcc09986d
Test changing the palette for a single texture
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5 月之前 |
Sam Lantinga
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264b436dba
Fixed changing palettes while rendering is in flight
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5 月之前 |
Sam Lantinga
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0b4b254a53
Added support for textures with palettes
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5 月之前 |
Sam Lantinga
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25b2d2c821
Use new parameter validation macro
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5 月之前 |
Sam Lantinga
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ee1c90a358
Improved handling of function parameter validation
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5 月之前 |
Ryan C. Gordon
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3ee29f2e7a
render: Don't default to vsync=0 on Emscripten.
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6 月之前 |
Ryan C. Gordon
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11411bb5ef
renderer: Don't use wrapping on NPOT textures if the renderer can't handle it.
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6 月之前 |
Sam Lantinga
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fb2daa2f5f
Updated the documentation for SDL_GetRenderLogicalPresentation()
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6 月之前 |
Sam Lantinga
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5605f85d84
Check the return value of SDL_SW_CopyYUVToRGB()
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6 月之前 |
Sam Lantinga
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fbbc29159a
Leave letterbox borders set to the frame clear color
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6 月之前 |
Sam Lantinga
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285df94623
Renamed SDL_GPURenderStateDesc to SDL_GPURenderStateCreateInfo for consistency with GPU API conventions
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6 月之前 |
Petar Popovic
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b63c32e790
SDL_SetRenderDrawBlendMode(): Remove redundant param check
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7 月之前 |
Brenton Bostick
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f361034ac3
fix typos
|
7 月之前 |
Ryan C. Gordon
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07ef532681
hints: Renamed SDL_HINT_LOG_BACKENDS to SDL_DEBUG_LOGGING.
|
7 月之前 |
Sam Lantinga
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86200d1203
Fixed clamp texture address mode in software renderer
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7 月之前 |
Sam Lantinga
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7510a67159
Fixed typo
|
8 月之前 |
Ryan C. Gordon
|
10004ab0ea
hints: Added SDL_HINT_LOG_BACKENDS.
|
8 月之前 |
Sam Lantinga
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727b4924c8
Update the viewport when logical presentation changes
|
8 月之前 |
Michael Fitzmayer
|
7ae64592c9
Restore support for the Nokia N-Gage (#12148)
|
9 月之前 |
Sam Lantinga
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ec685e87fd
Clarify logic in UpdateLogicalPresentation()
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10 月之前 |
Frank Praznik
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8aa5b97bb5
renderer: Always use the output size when updating the main view
|
10 月之前 |
Petar Popovic
|
27b256022b
SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect
|
10 月之前 |
Topi-Matti Ritala
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f7b7188837
Add SDL_CreateGPURenderer
|
11 月之前 |
Sam Lantinga
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36fc1c2c9c
Fixed texture colorspace when creating a texture from a surface
|
11 月之前 |
Sam Lantinga
|
633b9f6fb1
Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode()
|
1 年之前 |
Sam Lantinga
|
758eb256b9
Fixed DebugLogRenderCommands() output
|
11 月之前 |
Sam Lantinga
|
47b0c75470
Make sure we're getting called for the correct window
|
1 年之前 |
JaimeHW
|
3e5664a5be
Fix return type in SDL_CreateGPURenderState
|
1 年之前 |
Sam Lantinga
|
02faa8f75c
Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms()
|
1 年之前 |