Sam Lantinga
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2bd478ae65
Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
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2 years ago |
Sam Lantinga
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a842446f62
Added support for 0-copy decode and display using D3D11
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2 years ago |
Sam Lantinga
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d830cd140b
Added support for 0-copy decode and display using Apple VideoToolbox
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2 years ago |
Sam Lantinga
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1bf913b29a
Added support for 0-copy decode and display using VAAPI and EGL
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2 years ago |
Sam Lantinga
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ed6381b68d
Allow setting any number of sprites over the video
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2 years ago |