Sam Lantinga
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2be75c6a61
Fixed bug 5028 - Virtual Joysticks (new joystick backend)
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6 years ago |
Sam Lantinga
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aa384ad02b
Fixed bug 5001 - Feature request: SDL_isupper & SDL_islower
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6 years ago |
Sam Lantinga
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d7ece7ee6f
Made SDL_GetAndroidSDKVersion() available for applications
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6 years ago |
Sam Lantinga
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37278066f2
Export SDL functions for iOS application delegates
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6 years ago |
Sam Lantinga
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a8780c6a28
Updated copyright date for 2020
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6 years ago |
Sam Lantinga
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5e19e66c73
Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode
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6 years ago |
Sam Lantinga
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46e1377d49
Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks.
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6 years ago |
Sam Lantinga
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b5aff9d7c3
Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached.
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6 years ago |
Ozkan Sezer
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405a3c821b
ran gendynapi.pl after newly added SDL_string.c functions.
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6 years ago |
Ozkan Sezer
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eb8f14bb6a
added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
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6 years ago |
Ozkan Sezer
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a365c7f6fb
ran gendynapi.pl after SDL_HasARMSIMD() addition
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6 years ago |
Ozkan Sezer
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a664e95d65
dynapi: move new SDL_LockTextureToSurface addition to the end of file.
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6 years ago |
Sylvain Becker
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1ae61f1009
Added a helper function SDL_LockTextureToSurface()
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6 years ago |
Alex Szpakowski
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aebaa316c7
Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
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6 years ago |
Sam Lantinga
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316ff3847b
Fixed bug 4526 - replace SDL_RW* macros with functions for using in bindings
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6 years ago |
Sam Lantinga
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8728ce4448
Fixed bug 4557 - SDL_SIMDAlloc and *Free should be in the public interface
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6 years ago |
Sam Lantinga
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de82759c84
Added support for building SDL as a dynamic library on iOS
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7 years ago |
Sam Lantinga
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5e13087b0f
Updated copyright for 2019
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7 years ago |
Alex Szpakowski
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5029d50ea8
Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
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7 years ago |
Ryan C. Gordon
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62494a2e27
Merge SDL-ryan-batching-renderer branch to default.
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7 years ago |
Ryan C. Gordon
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8340b0f0e2
render: Add floating point versions of various draw APIs.
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7 years ago |
Sam Lantinga
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14329256cb
Generalized the XInput user index into a player index
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7 years ago |
Sam Lantinga
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9987ca69f3
Added SDL_JoystickGetXInputUserIndex()
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7 years ago |
Ryan C. Gordon
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1ecf4dfc5f
render: Added SDL_RenderFlush().
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7 years ago |
Ryan C. Gordon
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acb05f50d8
thread: make SDL_CreateThreadWithStackSize() a public API.
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7 years ago |
Sam Lantinga
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f225af0c1e
Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
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7 years ago |
Sam Lantinga
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6f758ad25f
Moved SDL_IsTablet() to a cross-platform API function
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7 years ago |
Sam Lantinga
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7c3040e08a
First pass on the new SDL sensor API
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7 years ago |
Sam Lantinga
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109544ca04
Add SDL_IsTablet() to Android and iOS SDL.
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7 years ago |
Sam Lantinga
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d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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7 years ago |