Commit History

Author SHA1 Message Date
  Sam Lantinga 2be75c6a61 Fixed bug 5028 - Virtual Joysticks (new joystick backend) 6 years ago
  Sam Lantinga aa384ad02b Fixed bug 5001 - Feature request: SDL_isupper & SDL_islower 6 years ago
  Sam Lantinga d7ece7ee6f Made SDL_GetAndroidSDKVersion() available for applications 6 years ago
  Sam Lantinga 37278066f2 Export SDL functions for iOS application delegates 6 years ago
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 6 years ago
  Sam Lantinga 5e19e66c73 Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode 6 years ago
  Sam Lantinga 46e1377d49 Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks. 6 years ago
  Sam Lantinga b5aff9d7c3 Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached. 6 years ago
  Ozkan Sezer 405a3c821b ran gendynapi.pl after newly added SDL_string.c functions. 6 years ago
  Ozkan Sezer eb8f14bb6a added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 6 years ago
  Ozkan Sezer a365c7f6fb ran gendynapi.pl after SDL_HasARMSIMD() addition 6 years ago
  Ozkan Sezer a664e95d65 dynapi: move new SDL_LockTextureToSurface addition to the end of file. 6 years ago
  Sylvain Becker 1ae61f1009 Added a helper function SDL_LockTextureToSurface() 6 years ago
  Alex Szpakowski aebaa316c7 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 6 years ago
  Sam Lantinga 316ff3847b Fixed bug 4526 - replace SDL_RW* macros with functions for using in bindings 6 years ago
  Sam Lantinga 8728ce4448 Fixed bug 4557 - SDL_SIMDAlloc and *Free should be in the public interface 6 years ago
  Sam Lantinga de82759c84 Added support for building SDL as a dynamic library on iOS 7 years ago
  Sam Lantinga 5e13087b0f Updated copyright for 2019 7 years ago
  Alex Szpakowski 5029d50ea8 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). 7 years ago
  Ryan C. Gordon 62494a2e27 Merge SDL-ryan-batching-renderer branch to default. 7 years ago
  Ryan C. Gordon 8340b0f0e2 render: Add floating point versions of various draw APIs. 7 years ago
  Sam Lantinga 14329256cb Generalized the XInput user index into a player index 7 years ago
  Sam Lantinga 9987ca69f3 Added SDL_JoystickGetXInputUserIndex() 7 years ago
  Ryan C. Gordon 1ecf4dfc5f render: Added SDL_RenderFlush(). 7 years ago
  Ryan C. Gordon acb05f50d8 thread: make SDL_CreateThreadWithStackSize() a public API. 7 years ago
  Sam Lantinga f225af0c1e Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes. 7 years ago
  Sam Lantinga 6f758ad25f Moved SDL_IsTablet() to a cross-platform API function 7 years ago
  Sam Lantinga 7c3040e08a First pass on the new SDL sensor API 7 years ago
  Sam Lantinga 109544ca04 Add SDL_IsTablet() to Android and iOS SDL. 7 years ago
  Sam Lantinga d2042e1ed4 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. 7 years ago