提交历史

作者 SHA1 备注 提交日期
  Sam Lantinga 4f978456a8 Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED 3 年之前
  Sylvain 6863f0b2d8 Add SDL_WindowID type for SDL_Window id 3 年之前
  Sam Lantinga 95e5417d2e Fixed documentation warnings 3 年之前
  Sam Lantinga d764de77d4 Include SDL_audio.h for SDL_AudioDeviceID definition 3 年之前
  Sam Lantinga cefbeb582f Mouse coordinates are floating point 3 年之前
  Sam Lantinga 66351fd4ba Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor() 3 年之前
  Sam Lantinga 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices 3 年之前
  Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h 3 年之前
  Sam Lantinga 2db699f48e SDL API renaming: SDL_sensor.h 3 年之前
  Sam Lantinga 63724c113b Removed the vi format comments from the source 3 年之前
  Ryan C. Gordon 7a5a1b16ce events: Make sure new display events don't overlap with sdl2-compat. 3 年之前
  Ryan C. Gordon 3197632347 include: Renamed begin_code.h and close_code.h to have SDL_ prefixes. 3 年之前
  Sam Lantinga 909b513c33 Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types 3 年之前
  Yevhen Babiichuk (DustDFG) 7fc8533b62 Use alias types for which members of event structs instead of plain types (#6841) 3 年之前
  Ryan C. Gordon a76053352c gesture: Removed the gesture API from SDL3. 3 年之前
  Ryan C. Gordon 7ca0d15d64 events: Changed SDL_GetEventState from a macro to a function. 3 年之前
  Sam Lantinga fcafe40948 Removed balls from the joystick API 3 年之前
  Sam Lantinga b8760a3ffe The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds. 3 年之前
  Sam Lantinga 1f4cc733a1 Removed the nanosecond versions of event and thread primitive waits from the public API 3 年之前
  Sam Lantinga 8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API 3 年之前
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 3 年之前