Sylvain
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2cc2260435
Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed
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3 years ago |
chalonverse
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4082821822
DirectX 12 Renderer (#5761)
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3 years ago |
Eddy Jansson
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9e5cbf034a
Disallow non-positive allocation.
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3 years ago |
Sam Lantinga
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b9fe6ba0e7
Fixed compile warnings
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3 years ago |
Sylvain
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1ede941f5c
SDL_render.c: internally change viewport/cliprect type from SDL_FRect to SDL_DRect (double precision). (see bug #5547)
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3 years ago |
pionere
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0adb67017b
avoid NullPointer in SDL_GetRenderTarget
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3 years ago |
Ethan Lee
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cb81630816
render: Update the size/scale/viewport on moves, in addition to resizes.
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3 years ago |
Cameron Cawley
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57118fb7de
render: Fix setting the scale mode for non-native textures
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3 years ago |
Mathieu Eyraud
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1db47d468a
Fix potential memory leak in QueueCmdFillRects
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3 years ago |
Ryan C. Gordon
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4fe7b2cbd1
static analysis: Fixed several complaints from codechecker.
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4 years ago |
Sylvain Becker
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c23a7ad38a
Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440)
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4 years ago |
Sylvain
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83df4a354e
SDL_render.c: remove unsused case, since renderer target has been forced to NULL previously (see bug #4213)
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4 years ago |
Sylvain
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9dc201d448
Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture
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4 years ago |
Ryan C. Gordon
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d81fee7623
SDL_Rect: Added floating point versions of all the rectangle APIs.
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4 years ago |
Sylvain
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18b76fcc5d
Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer)
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4 years ago |
pionere
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6d5592a201
minor cleanup of SDL_CreateRenderer
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4 years ago |
pionere
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ebdd536676
use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
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4 years ago |
Sam Lantinga
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a29d3acc9e
Updated Bresenham line drawing to match software renderer output
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4 years ago |
Sam Lantinga
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1f32dd8edc
Fixed overdraw with duplicate points, fixed not drawing single point lines
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4 years ago |
Sam Lantinga
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3b083b9911
Fixed compile warning
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4 years ago |
Sam Lantinga
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4ef2529bf9
More efficient calculation of render_count
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4 years ago |
Sam Lantinga
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5346c93b62
Fixed assertion on number of points rendered
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4 years ago |
Sam Lantinga
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4b71962031
Prevent overdraw with connected line segments
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4 years ago |
Sam Lantinga
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09ece861d1
Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method
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4 years ago |
Sam Lantinga
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c1e6079836
As an optimization, draw horizontal and vertical lines using rectangles
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4 years ago |
Sam Lantinga
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3da7c6305a
Assert that we have drawn the expected number of points
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4 years ago |
Sam Lantinga
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9f56faeedc
Added line drawing using Bresenham's line algorithm (thanks @rtrussell!)
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4 years ago |
Sam Lantinga
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fe3a33a092
Use RenderGeometry for drawing lines at all scales
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4 years ago |
Sam Lantinga
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1694782b2a
Remove redundant work when render scale is 1.0
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4 years ago |
Sam Lantinga
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2026a78dc2
Don't flush in RenderDraw*WithRects()
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4 years ago |