Alex Szpakowski
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2dac6bf57e
Fixed opengl context share groups on iOS.
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11 年之前 |
Alex Szpakowski
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02b06c6692
Merged default into iOS-improvements
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11 年之前 |
Sam Lantinga
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6299daecba
The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
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11 年之前 |
Alex Szpakowski
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292eedffe8
Merged default into iOS-improvements
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11 年之前 |
Alex Szpakowski
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f5543f93b3
Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
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11 年之前 |
Sam Lantinga
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2eb7563e35
Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested.
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11 年之前 |
Alex Szpakowski
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362899776e
Minor code update for less verbosity
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11 年之前 |
Alex Szpakowski
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2096583140
Merged branch default into iOS-improvements
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11 年之前 |
Alfred Reynolds
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87b8c8d108
SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called.
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11 年之前 |
Alex Szpakowski
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bde54b7f34
Merged 'default' into branch 'iOS-improvements'
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11 年之前 |
Alfred Reynolds
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7552947654
SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish.
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11 年之前 |
Ryan C. Gordon
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5b780063e1
Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!).
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11 年之前 |
Ryan C. Gordon
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c0f9a57f71
Fixed comment typo.
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11 年之前 |
Ryan C. Gordon
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c5b21ea6c1
SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing.
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11 年之前 |
Ryan C. Gordon
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e5d49c2033
Added a GetPendingBytes method to the audio backend.
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11 年之前 |
Ryan C. Gordon
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db1dd7560e
XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible.
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11 年之前 |
Sam Lantinga
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e76fecc4ed
Moved documentation to docs, recreated a simple README.txt, fixed build
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11 年之前 |
Gabriel Jacobo
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f982d08784
Rearrange documentation
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11 年之前 |
Alex Szpakowski
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caad673f06
Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video.
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11 年之前 |
Alex Szpakowski
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31257842ec
Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8.
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11 年之前 |
Ryan C. Gordon
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0c09ce2b34
Changed local var names in SDL assert macro.
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11 年之前 |
Sam Lantinga
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164de2325e
Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest
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11 年之前 |
Ryan C. Gordon
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2230df5525
Remove dependency on C runtime from Windows SDLmain.
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11 年之前 |
Sam Lantinga
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a0b68e817d
Fixed bug 2537 - _allmul in SDL_lib.c is not working properly
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11 年之前 |
Sam Lantinga
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5c6c86912d
Fixed uninitialized variable in some cases
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11 年之前 |
Alex Szpakowski
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0e5df60538
Fixed SDL_SetWindowFullscreen on iOS causing the window's reported dimensions and supported orientations to go out of sync with what they should be, if the device orientation was different from the screen orientation when the function call was made.
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11 年之前 |
Alex Szpakowski
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05afbfdf2c
Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660)
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11 年之前 |
Alex Szpakowski
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029e0193c5
Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully.
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11 年之前 |
Alex Szpakowski
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ef0490a741
More cleanup of the iOS Objective-C code.
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11 年之前 |
Alex Szpakowski
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6d552cae38
90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1.
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11 年之前 |