Историја ревизија

Аутор SHA1 Порука Датум
  Sam Lantinga 2f7c24e4be Removed SDL_HINT_RENDER_SCALE_QUALITY пре 2 година
  Zack Middleton 5af7113842 Rename property define names to have a type suffix пре 2 година
  Sam Lantinga cacac6cc34 Updated structure and field names for consistency пре 2 година
  Sam Lantinga f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface пре 2 година
  Sam Lantinga 1162097135 Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle. пре 2 година
  Sam Lantinga f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() пре 2 година
  Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() пре 2 година
  Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS пре 2 година
  Sam Lantinga 30e176d6ba Added HDR display properties and related event пре 2 година
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale пре 2 година
  Sam Lantinga 9005512c18 Fixed build пре 2 година
  Sam Lantinga b4d0af9cf3 Removed unused variables пре 2 година
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface пре 2 година
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces пре 2 година
  Sam Lantinga dc607c666b Fixed creating HDR textures with SDL_CreateTexture() пре 2 година
  Sam Lantinga 7561116873 Added support for floating point texture formats пре 2 година
  Sam Lantinga fc35b7e121 Convert to sRGB if trying to create a texture from an HDR surface пре 2 година
  Sam Lantinga dd28ab0489 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() пре 2 година
  Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 пре 2 година
  Sam Lantinga 12c31898c1 Update colors in SDL_RenderGeometryRaw() if we're doing interpolation in linear space пре 2 година
  Sam Lantinga 77549dc91e Fixed some places using SDL_SetRenderDrawColor() instead of SDL_SetRenderDrawColorFloat() пре 2 година
  Sam Lantinga 49cc4c14e9 Use the default colorspace if we have to convert texture pixels пре 2 година
  Sam Lantinga f257eb4481 Added the concept of colorspace to the SDL renderer пре 2 година
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision пре 2 година
  Sam Lantinga 3b55c7d1f4 Shortened SDL property names пре 2 година
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) пре 2 година
  Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally пре 2 година
  Sam Lantinga 6a00ae7e58 Fixed rendering diagonal lines within a viewport пре 2 година
  Sam Lantinga 9fc1135e3b Fixed warning C4127: conditional expression is constant пре 2 година
  Sam Lantinga 518b070aa9 Fixed drop event coordinate conversion пре 2 година