Revīziju vēsture

Autors SHA1 Ziņojums Datums
  Sam Lantinga 315842cf71 Fixed crashes handling D3D11/12 device lost in testsprite 1 gadu atpakaļ
  Ryan C. Gordon 0b5e01a305 loadso: library handles are now `SDL_SharedObject*` instead of `void*`. 1 gadu atpakaļ
  Sam Lantinga 86e393b523 Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures 1 gadu atpakaļ
  Sam Lantinga 667a3e40e9 Use the correct namespace for structures 1 gadu atpakaļ
  Ryan C. Gordon ac08dde1b2 windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`. 1 gadu atpakaļ
  Ryan C. Gordon 154452a726 winrt: Removed WinRT/Windows Phone/UWP support. 1 gadu atpakaļ
  Sam Lantinga 387774ab8a Build config flags are either defined or undefined, never 0 1 gadu atpakaļ
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 gadu atpakaļ
  Sam Lantinga 8f546bb3c9 Use C99 bool internally in SDL 1 gadu atpakaļ
  Sam Lantinga 6501e90018 Use C++ style comments consistently in SDL source code 1 gadu atpakaļ
  Sam Lantinga d7b027a241 Namespace the object creation properties 1 gadu atpakaļ
  Sam Lantinga 95dd8781ce Do a full cleanup if renderer creation fails during autodetection 1 gadu atpakaļ
  Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry() 1 gadu atpakaļ
  Amir 5db08b86ca Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]" 1 gadu atpakaļ
  Sam Lantinga 9ca1792848 Renamed driverdata to internal 1 gadu atpakaļ
  Sam Lantinga 492e3c1a54 direct3d11: we don't need to create all the blend states up front 1 gadu atpakaļ
  Sam Lantinga 5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty() 1 gadu atpakaļ
  Sam Lantinga 21aba2b19c Don't try to use D3D11 or D3D12 if the window isn't backed with an HWND 1 gadu atpakaļ
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface 1 gadu atpakaļ
  Sam Lantinga d6c8485f28 Make sure we're actually running on Windows before using D3D renderers 1 gadu atpakaļ
  Sam Lantinga a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName() 1 gadu atpakaļ
  Sam Lantinga fb2287dd47 Fixed updating NV12 and YV12 textures on the direct3d11 renderer 1 gadu atpakaļ
  Sam Lantinga 17520c2e6e Removed SDL_RendererFlags 1 gadu atpakaļ
  Sam Lantinga fc62dfc6e2 Added properties for the swap chain in the direct3d11 and direct3d12 renderers 1 gadu atpakaļ
  Sam Lantinga 598b4e0a1f Removed the limit on the number of supported renderer texture formats 1 gadu atpakaļ
  Sam Lantinga 53bec8b7b7 Fixed updating NV12 textures when using the D3D11 render driver 2 gadi atpakaļ
  Sam Lantinga eb26f439d8 Fixed crash when the graphics driver is upgraded while the renderer is running 2 gadi atpakaļ
  Ryan C. Gordon 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 2 gadi atpakaļ
  Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE 2 gadi atpakaļ
  Sam Lantinga 33eaddc565 Cleaned up various type conversion issues 2 gadi atpakaļ