Sam Lantinga
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315842cf71
Fixed crashes handling D3D11/12 device lost in testsprite
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1 gadu atpakaļ |
Ryan C. Gordon
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0b5e01a305
loadso: library handles are now `SDL_SharedObject*` instead of `void*`.
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1 gadu atpakaļ |
Sam Lantinga
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86e393b523
Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures
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1 gadu atpakaļ |
Sam Lantinga
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667a3e40e9
Use the correct namespace for structures
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1 gadu atpakaļ |
Ryan C. Gordon
|
ac08dde1b2
windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`.
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1 gadu atpakaļ |
Ryan C. Gordon
|
154452a726
winrt: Removed WinRT/Windows Phone/UWP support.
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1 gadu atpakaļ |
Sam Lantinga
|
387774ab8a
Build config flags are either defined or undefined, never 0
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1 gadu atpakaļ |
Sam Lantinga
|
9ff3446f03
Use SDL_bool instead an int return code in the SDL API
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1 gadu atpakaļ |
Sam Lantinga
|
8f546bb3c9
Use C99 bool internally in SDL
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1 gadu atpakaļ |
Sam Lantinga
|
6501e90018
Use C++ style comments consistently in SDL source code
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1 gadu atpakaļ |
Sam Lantinga
|
d7b027a241
Namespace the object creation properties
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1 gadu atpakaļ |
Sam Lantinga
|
95dd8781ce
Do a full cleanup if renderer creation fails during autodetection
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1 gadu atpakaļ |
Sam Lantinga
|
03bb2c17ed
Enable texture wrapping for SDL_RenderGeometry()
|
1 gadu atpakaļ |
Amir
|
5db08b86ca
Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]"
|
1 gadu atpakaļ |
Sam Lantinga
|
9ca1792848
Renamed driverdata to internal
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1 gadu atpakaļ |
Sam Lantinga
|
492e3c1a54
direct3d11: we don't need to create all the blend states up front
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1 gadu atpakaļ |
Sam Lantinga
|
5bf6bc4d7d
Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty()
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1 gadu atpakaļ |
Sam Lantinga
|
21aba2b19c
Don't try to use D3D11 or D3D12 if the window isn't backed with an HWND
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1 gadu atpakaļ |
Sam Lantinga
|
2ba76dbe80
Simplified SDL_Surface
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1 gadu atpakaļ |
Sam Lantinga
|
d6c8485f28
Make sure we're actually running on Windows before using D3D renderers
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1 gadu atpakaļ |
Sam Lantinga
|
a0d1445ccb
Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
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1 gadu atpakaļ |
Sam Lantinga
|
fb2287dd47
Fixed updating NV12 and YV12 textures on the direct3d11 renderer
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1 gadu atpakaļ |
Sam Lantinga
|
17520c2e6e
Removed SDL_RendererFlags
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1 gadu atpakaļ |
Sam Lantinga
|
fc62dfc6e2
Added properties for the swap chain in the direct3d11 and direct3d12 renderers
|
1 gadu atpakaļ |
Sam Lantinga
|
598b4e0a1f
Removed the limit on the number of supported renderer texture formats
|
1 gadu atpakaļ |
Sam Lantinga
|
53bec8b7b7
Fixed updating NV12 textures when using the D3D11 render driver
|
2 gadi atpakaļ |
Sam Lantinga
|
eb26f439d8
Fixed crash when the graphics driver is upgraded while the renderer is running
|
2 gadi atpakaļ |
Ryan C. Gordon
|
39c8434f5f
render: Manage memory for SDL_Renderer* at higher level.
|
2 gadi atpakaļ |
Sam Lantinga
|
5fa87e29e7
Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
|
2 gadi atpakaļ |
Sam Lantinga
|
33eaddc565
Cleaned up various type conversion issues
|
2 gadi atpakaļ |