Sam Lantinga
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387774ab8a
Build config flags are either defined or undefined, never 0
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1 år sedan |
Sam Lantinga
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9ff3446f03
Use SDL_bool instead an int return code in the SDL API
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1 år sedan |
Sam Lantinga
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8f546bb3c9
Use C99 bool internally in SDL
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1 år sedan |
Sam Lantinga
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6501e90018
Use C++ style comments consistently in SDL source code
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1 år sedan |
Sam Lantinga
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95dd8781ce
Do a full cleanup if renderer creation fails during autodetection
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1 år sedan |
Sam Lantinga
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03bb2c17ed
Enable texture wrapping for SDL_RenderGeometry()
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1 år sedan |
Sam Lantinga
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9ca1792848
Renamed driverdata to internal
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1 år sedan |
Sam Lantinga
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54366181c3
Rename functions in SDL_system.h to match SDL 3.0 naming convention
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1 år sedan |
Sam Lantinga
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5bf6bc4d7d
Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty()
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1 år sedan |
Sam Lantinga
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2ba76dbe80
Simplified SDL_Surface
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1 år sedan |
Sam Lantinga
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d6c8485f28
Make sure we're actually running on Windows before using D3D renderers
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1 år sedan |
Sam Lantinga
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a0d1445ccb
Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
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1 år sedan |
Sam Lantinga
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17520c2e6e
Removed SDL_RendererFlags
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1 år sedan |
Sam Lantinga
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598b4e0a1f
Removed the limit on the number of supported renderer texture formats
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1 år sedan |
Ryan C. Gordon
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39c8434f5f
render: Manage memory for SDL_Renderer* at higher level.
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2 år sedan |
Sam Lantinga
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5fa87e29e7
Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
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2 år sedan |
Sam Lantinga
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33eaddc565
Cleaned up various type conversion issues
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2 år sedan |
Sam Lantinga
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d0af01e7d4
If the viewport changes the cliprect should be updated
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2 år sedan |
Sam Lantinga
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0f973f3eb4
Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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2 år sedan |
Ozkan Sezer
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aae2d22852
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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2 år sedan |
Sam Lantinga
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725c79f3ac
Fixed building with SDL_LEAN_AND_MEAN
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2 år sedan |
Sam Lantinga
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ba074acad4
Implemented scRGB colorspace and HDR support on macOS
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2 år sedan |
Sam Lantinga
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d4caef5b89
Generalize SDR white level handling into a color scale
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2 år sedan |
Sam Lantinga
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c3e4481d56
Use a reasonable default for unspecified YUV colorspace
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2 år sedan |
Sam Lantinga
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dab77fe29b
Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers
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2 år sedan |
Sam Lantinga
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89b9d6cbdc
SDL_RenderReadPixels() now returns a surface
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2 år sedan |
Sam Lantinga
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50a805cdd1
Use YUV colorspaces instead of a global YUV conversion mode
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2 år sedan |
Sam Lantinga
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6f443e2aca
Added support for the scRGB colorspace on D3D11 and D3D12
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2 år sedan |
Sam Lantinga
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554f0625d3
Renderer colors now have floating point precision
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2 år sedan |
Sam Lantinga
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3b55c7d1f4
Shortened SDL property names
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2 år sedan |