Commit History

Upphovsman SHA1 Meddelande Datum
  Sam Lantinga 387774ab8a Build config flags are either defined or undefined, never 0 1 år sedan
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 år sedan
  Sam Lantinga 8f546bb3c9 Use C99 bool internally in SDL 1 år sedan
  Sam Lantinga 6501e90018 Use C++ style comments consistently in SDL source code 1 år sedan
  Sam Lantinga 95dd8781ce Do a full cleanup if renderer creation fails during autodetection 1 år sedan
  Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry() 1 år sedan
  Sam Lantinga 9ca1792848 Renamed driverdata to internal 1 år sedan
  Sam Lantinga 54366181c3 Rename functions in SDL_system.h to match SDL 3.0 naming convention 1 år sedan
  Sam Lantinga 5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty() 1 år sedan
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface 1 år sedan
  Sam Lantinga d6c8485f28 Make sure we're actually running on Windows before using D3D renderers 1 år sedan
  Sam Lantinga a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName() 1 år sedan
  Sam Lantinga 17520c2e6e Removed SDL_RendererFlags 1 år sedan
  Sam Lantinga 598b4e0a1f Removed the limit on the number of supported renderer texture formats 1 år sedan
  Ryan C. Gordon 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 2 år sedan
  Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE 2 år sedan
  Sam Lantinga 33eaddc565 Cleaned up various type conversion issues 2 år sedan
  Sam Lantinga d0af01e7d4 If the viewport changes the cliprect should be updated 2 år sedan
  Sam Lantinga 0f973f3eb4 Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers 2 år sedan
  Ozkan Sezer aae2d22852 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2 år sedan
  Sam Lantinga 725c79f3ac Fixed building with SDL_LEAN_AND_MEAN 2 år sedan
  Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS 2 år sedan
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale 2 år sedan
  Sam Lantinga c3e4481d56 Use a reasonable default for unspecified YUV colorspace 2 år sedan
  Sam Lantinga dab77fe29b Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers 2 år sedan
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 2 år sedan
  Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode 2 år sedan
  Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 2 år sedan
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision 2 år sedan
  Sam Lantinga 3b55c7d1f4 Shortened SDL property names 2 år sedan