Sascha Reuter
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3939fb03bf
GPU Vulkan: handle VK_ERROR_SURFACE_LOST_KHR in acquire path
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4 days ago |
Frank Praznik
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d07bd49a7d
misc: Use the OpenURI D-Bus portal for opening URLs
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5 days ago |
Peter Kokot
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4bc27ad15e
CMake: Replace CMAKE_COMPILER_IS_GNUCC with CMAKE_C_COMPILER_ID
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5 days ago |
Sam Lantinga
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ce3cc80aca
Send SDL_EVENT_SCREEN_KEYBOARD_HIDDEN when the keyboard is hidden on Android
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5 days ago |
Sam Lantinga
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103a4c4cb2
Enable npot texture wrapping if GL_OES_texture_npot is available
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5 days ago |
Sam Lantinga
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b6fd088246
Updated to version 3.4.5 for development
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6 days ago |
Sam Lantinga
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5848e584a1
Updated to version 3.4.4 for release
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6 days ago |
Sam Lantinga
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a883e69d7b
Use the correct index for PS2 controllers
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6 days ago |
Sanjay Govind
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8d7f469fb5
Add support for GIP guitars via gameinput (#15301)
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6 days ago |
foxtacles
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18463ccb8f
(emscripten) Add null checks for gamepad in vendor/product/xinput helpers (#15313)
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6 days ago |
Frank Praznik
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2798ac07ea
wayland: Retrieve the system minimum libdecor limits before overwriting them
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6 days ago |
Sam Lantinga
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9403c6b43d
Use the correct source rectangle when doing scaled blits
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1 week ago |
nilFinx
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48060320f6
haiku: Always assume that the URL is encoded (required on nightly) (#15305)
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1 week ago |
Cameron Gutman
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f3e1c93ea2
kmsdrm: Add missing KMSDRM_FBFromBO() failure check
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1 week ago |
Christian Semmler
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5be888591c
emscripten: Fix navigator.getGamepads crash in worker threads
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1 week ago |
Cameron Gutman
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c391e73432
kmsdrm: Initialize kms_in_fence_fd to -1
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1 week ago |
Ryan C. Gordon
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195b58121e
kmsdrm: Disable atomic mouse code for now.
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1 week ago |
Sanjay Govind
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b264c19c83
Update to GameInput V3 (#15302)
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1 week ago |
Sam Lantinga
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870c006288
Don't strip the alpha channel when scaling surfaces if it will be needed
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1 week ago |
Ryan C. Gordon
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9c6876ac18
pipewire: Don't mark a device disconnected if pw_stream_dequeue_buffer fails.
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1 week ago |
Sam Lantinga
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31c7aab5db
Added a hint "SDL_SURFACE_MALLOC" to disable aligned surface allocation
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1 week ago |
Janne Virtala
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212f7539cb
SDL_PrivateJoystickForceRecentering(): fix infinite loop
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1 week ago |
Ryan C. Gordon
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2503d34724
aaudio: Respect SDL_HINT_AUDIO_DEVICE_STREAM_ROLE hint.
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1 week ago |
Sam Lantinga
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b7e1f88db8
Added documentation to fix building on macOS with Xcode 12.2 (thanks @buhman!)
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1 week ago |
Petar Popovic
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8af454a0a1
SDL_GlobDirectory(): Don't descend into sub-directories, if not requested by pattern
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1 week ago |
Ryan C. Gordon
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270c2b8e86
process: Don't duplicate NULL stdio handles on Windows.
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1 week ago |
Sam Lantinga
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3c9510f2ce
Fix msvc analyzer warnings
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1 week ago |
zn-arf
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3ae089e4de
Fix Metal GPU backend not being included in CMake configuration
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1 week ago |
Ryan C. Gordon
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2b6bee46b2
thread: SDL_CreateThread() shouldn't return before the new thread is set up.
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1 week ago |
Sam Lantinga
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be45038432
Make sure native textures have the same channel precision if possible
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2 months ago |