Commit History

Author SHA1 Message Date
  Sascha Reuter 3939fb03bf GPU Vulkan: handle VK_ERROR_SURFACE_LOST_KHR in acquire path 4 days ago
  Frank Praznik d07bd49a7d misc: Use the OpenURI D-Bus portal for opening URLs 5 days ago
  Peter Kokot 4bc27ad15e CMake: Replace CMAKE_COMPILER_IS_GNUCC with CMAKE_C_COMPILER_ID 5 days ago
  Sam Lantinga ce3cc80aca Send SDL_EVENT_SCREEN_KEYBOARD_HIDDEN when the keyboard is hidden on Android 5 days ago
  Sam Lantinga 103a4c4cb2 Enable npot texture wrapping if GL_OES_texture_npot is available 5 days ago
  Sam Lantinga b6fd088246 Updated to version 3.4.5 for development 6 days ago
  Sam Lantinga 5848e584a1 Updated to version 3.4.4 for release 6 days ago
  Sam Lantinga a883e69d7b Use the correct index for PS2 controllers 6 days ago
  Sanjay Govind 8d7f469fb5 Add support for GIP guitars via gameinput (#15301) 6 days ago
  foxtacles 18463ccb8f (emscripten) Add null checks for gamepad in vendor/product/xinput helpers (#15313) 6 days ago
  Frank Praznik 2798ac07ea wayland: Retrieve the system minimum libdecor limits before overwriting them 6 days ago
  Sam Lantinga 9403c6b43d Use the correct source rectangle when doing scaled blits 1 week ago
  nilFinx 48060320f6 haiku: Always assume that the URL is encoded (required on nightly) (#15305) 1 week ago
  Cameron Gutman f3e1c93ea2 kmsdrm: Add missing KMSDRM_FBFromBO() failure check 1 week ago
  Christian Semmler 5be888591c emscripten: Fix navigator.getGamepads crash in worker threads 1 week ago
  Cameron Gutman c391e73432 kmsdrm: Initialize kms_in_fence_fd to -1 1 week ago
  Ryan C. Gordon 195b58121e kmsdrm: Disable atomic mouse code for now. 1 week ago
  Sanjay Govind b264c19c83 Update to GameInput V3 (#15302) 1 week ago
  Sam Lantinga 870c006288 Don't strip the alpha channel when scaling surfaces if it will be needed 1 week ago
  Ryan C. Gordon 9c6876ac18 pipewire: Don't mark a device disconnected if pw_stream_dequeue_buffer fails. 1 week ago
  Sam Lantinga 31c7aab5db Added a hint "SDL_SURFACE_MALLOC" to disable aligned surface allocation 1 week ago
  Janne Virtala 212f7539cb SDL_PrivateJoystickForceRecentering(): fix infinite loop 1 week ago
  Ryan C. Gordon 2503d34724 aaudio: Respect SDL_HINT_AUDIO_DEVICE_STREAM_ROLE hint. 1 week ago
  Sam Lantinga b7e1f88db8 Added documentation to fix building on macOS with Xcode 12.2 (thanks @buhman!) 1 week ago
  Petar Popovic 8af454a0a1 SDL_GlobDirectory(): Don't descend into sub-directories, if not requested by pattern 1 week ago
  Ryan C. Gordon 270c2b8e86 process: Don't duplicate NULL stdio handles on Windows. 1 week ago
  Sam Lantinga 3c9510f2ce Fix msvc analyzer warnings 1 week ago
  zn-arf 3ae089e4de Fix Metal GPU backend not being included in CMake configuration 1 week ago
  Ryan C. Gordon 2b6bee46b2 thread: SDL_CreateThread() shouldn't return before the new thread is set up. 1 week ago
  Sam Lantinga be45038432 Make sure native textures have the same channel precision if possible 2 months ago