Историја ревизија

Аутор SHA1 Порука Датум
  Ryan C. Gordon 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. пре 1 година
  Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE пре 2 година
  Sam Lantinga a82ed82bc7 SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum пре 2 година
  Sam Lantinga 823ab13b9c SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter пре 2 година
  Sam Lantinga da027ec3ee Fixed signed/unsigned comparison warning пре 2 година
  Anthony 0a86f8eb6e Move some code blocks inside `SDL_VIDEO_RENDER_SW`, where it belongs (#9259) пре 2 година
  Anonymous Maarten bee8a95571 Fix SDL_LEAN_AND_MEAN build пре 2 година
  r4nx feadbffb67 Destroy properties after applying them to avoid memory leakage пре 2 година
  Sam Lantinga ed463b41e1 Unified the software renderer creation path пре 2 година
  Sam Lantinga 33eaddc565 Cleaned up various type conversion issues пре 2 година
  Susko3 641b911d38 Update some internal files to use `SDL_WindowFlags` пре 2 година
  Sylvain cea717e5d3 Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype пре 2 година
  Sam Lantinga 48471f7dbd Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering пре 2 година
  Sam Lantinga 74f4614289 Save the native texture parent and return that in SDL_GetRenderTarget() пре 2 година
  Sam Lantinga ba34025423 Use direct3d11 as the default renderer on Windows пре 2 година
  Dan Ginsburg cab20117e6 Vulkan Renderer (#9114) пре 2 година
  Sam Lantinga 1fb5b9672e Keep SDR white point and HDR headroom defaults in one place пре 2 година
  Sam Lantinga aeae202207 Make sure we actually have an HDR10 texture in the HDR10 shader пре 2 година
  Sam Lantinga 0f973f3eb4 Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers пре 2 година
  Sam Lantinga 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom пре 2 година
  Ozkan Sezer aae2d22852 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef пре 2 година
  Sam Lantinga 2f7c24e4be Removed SDL_HINT_RENDER_SCALE_QUALITY пре 2 година
  Zack Middleton 5af7113842 Rename property define names to have a type suffix пре 2 година
  Sam Lantinga cacac6cc34 Updated structure and field names for consistency пре 2 година
  Sam Lantinga f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface пре 2 година
  Sam Lantinga 1162097135 Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle. пре 2 година
  Sam Lantinga f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() пре 2 година
  Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() пре 2 година
  Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS пре 2 година
  Sam Lantinga 30e176d6ba Added HDR display properties and related event пре 2 година