Ryan C. Gordon
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39c8434f5f
render: Manage memory for SDL_Renderer* at higher level.
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пре 1 година |
Sam Lantinga
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5fa87e29e7
Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
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пре 2 година |
Sam Lantinga
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a82ed82bc7
SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum
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пре 2 година |
Sam Lantinga
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823ab13b9c
SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter
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пре 2 година |
Sam Lantinga
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da027ec3ee
Fixed signed/unsigned comparison warning
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пре 2 година |
Anthony
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0a86f8eb6e
Move some code blocks inside `SDL_VIDEO_RENDER_SW`, where it belongs (#9259)
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пре 2 година |
Anonymous Maarten
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bee8a95571
Fix SDL_LEAN_AND_MEAN build
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пре 2 година |
r4nx
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feadbffb67
Destroy properties after applying them to avoid memory leakage
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пре 2 година |
Sam Lantinga
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ed463b41e1
Unified the software renderer creation path
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пре 2 година |
Sam Lantinga
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33eaddc565
Cleaned up various type conversion issues
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пре 2 година |
Susko3
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641b911d38
Update some internal files to use `SDL_WindowFlags`
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пре 2 година |
Sylvain
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cea717e5d3
Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype
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пре 2 година |
Sam Lantinga
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48471f7dbd
Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering
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пре 2 година |
Sam Lantinga
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74f4614289
Save the native texture parent and return that in SDL_GetRenderTarget()
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пре 2 година |
Sam Lantinga
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ba34025423
Use direct3d11 as the default renderer on Windows
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пре 2 година |
Dan Ginsburg
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cab20117e6
Vulkan Renderer (#9114)
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пре 2 година |
Sam Lantinga
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1fb5b9672e
Keep SDR white point and HDR headroom defaults in one place
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пре 2 година |
Sam Lantinga
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aeae202207
Make sure we actually have an HDR10 texture in the HDR10 shader
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пре 2 година |
Sam Lantinga
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0f973f3eb4
Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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пре 2 година |
Sam Lantinga
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4ba6aeee9d
A second take on HDR support with an SDR white point and HDR headroom
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пре 2 година |
Ozkan Sezer
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aae2d22852
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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пре 2 година |
Sam Lantinga
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2f7c24e4be
Removed SDL_HINT_RENDER_SCALE_QUALITY
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пре 2 година |
Zack Middleton
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5af7113842
Rename property define names to have a type suffix
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пре 2 година |
Sam Lantinga
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cacac6cc34
Updated structure and field names for consistency
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пре 2 година |
Sam Lantinga
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f95b7ee4da
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
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пре 2 година |
Sam Lantinga
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1162097135
Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle.
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пре 2 година |
Sam Lantinga
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f6b92c9b88
Re-added a simplified version of SDL_SetWindowShape()
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пре 2 година |
Sam Lantinga
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3158342441
Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
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пре 2 година |
Sam Lantinga
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ba074acad4
Implemented scRGB colorspace and HDR support on macOS
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пре 2 година |
Sam Lantinga
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30e176d6ba
Added HDR display properties and related event
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пре 2 година |