Sam Lantinga
|
39cfb437ed
Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
|
2 年之前 |
Sam Lantinga
|
b557c15bcf
Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
|
2 年之前 |
Sam Lantinga
|
4f628b5b62
Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
|
2 年之前 |
Sam Lantinga
|
fd5d761128
Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT
|
2 年之前 |
Sam Lantinga
|
a5da7d0dd5
Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST
|
2 年之前 |
Sam Lantinga
|
9ce7fe2848
Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK
|
2 年之前 |
Sam Lantinga
|
cacac6cc34
Updated structure and field names for consistency
|
2 年之前 |
Sam Lantinga
|
f95b7ee4da
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
|
2 年之前 |
Sam Lantinga
|
f6b92c9b88
Re-added a simplified version of SDL_SetWindowShape()
|
2 年之前 |
Sam Lantinga
|
3158342441
Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
|
2 年之前 |
Sam Lantinga
|
327b976bc4
SDL_COLORSPACE_JPEG is the default YUV colorspace
|
2 年之前 |
Sam Lantinga
|
89b9d6cbdc
SDL_RenderReadPixels() now returns a surface
|
2 年之前 |
Sam Lantinga
|
50a805cdd1
Use YUV colorspaces instead of a global YUV conversion mode
|
2 年之前 |
Sam Lantinga
|
554f0625d3
Renderer colors now have floating point precision
|
2 年之前 |
Sam Lantinga
|
f66fe7e221
Replaced SDL_GetJoystickCaps() with joystick properties
|
2 年之前 |
Sam Lantinga
|
3b55c7d1f4
Shortened SDL property names
|
2 年之前 |
Ryan C. Gordon
|
8814095aa8
main: Indented SDL_main headers for readability, removed SDL2 compat macros.
|
2 年之前 |
Ryan C. Gordon
|
b8081e8e35
video: lowercase some video backend names.
|
2 年之前 |
Sam Lantinga
|
594eef99ec
Added a migration note about SDL_TouchID and SDL_FingerID
|
2 年之前 |
Sam Lantinga
|
95a67278d1
Updated documentation after 2654c52d0e03578ea002dc62603a3f48e1353829
|
2 年之前 |
Anonymous Maarten
|
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
|
2 年之前 |
Sam Lantinga
|
cd231a65f6
Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
|
2 年之前 |
Sam Lantinga
|
7a069cc4b0
Allow optimizing memcpy and memset where possible
|
2 年之前 |
Sam Lantinga
|
308906ba25
Added SDL_FlipSurface() to flip a surface vertically or horizontally
|
2 年之前 |
Edoardo Lolletti
|
b19d43a74d
Add SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to migration readme
|
2 年之前 |
Sam Lantinga
|
fc0c774976
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
|
2 年之前 |
Sam Lantinga
|
464f4d19fe
Removed obsolete XInput mapping hint
|
2 年之前 |
Sam Lantinga
|
c540c77756
Removed SDL_INIT_EVERYTHING
|
2 年之前 |
Sam Lantinga
|
a2665f54c8
Updated the atomic API for SDL 3.0 naming conventions
|
2 年之前 |
Sam Lantinga
|
fb898d6df0
Clarify that desktop mode is the non-exclusive borderless fullscreen mode
|
2 年之前 |