提交歷史

作者 SHA1 備註 提交日期
  Sam Lantinga 39cfb437ed Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS 2 年之前
  Sam Lantinga b557c15bcf Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE 2 年之前
  Sam Lantinga 4f628b5b62 Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT 2 年之前
  Sam Lantinga fd5d761128 Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT 2 年之前
  Sam Lantinga a5da7d0dd5 Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST 2 年之前
  Sam Lantinga 9ce7fe2848 Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK 2 年之前
  Sam Lantinga cacac6cc34 Updated structure and field names for consistency 2 年之前
  Sam Lantinga f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface 2 年之前
  Sam Lantinga f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 年之前
  Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() 2 年之前
  Sam Lantinga 327b976bc4 SDL_COLORSPACE_JPEG is the default YUV colorspace 2 年之前
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 2 年之前
  Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode 2 年之前
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision 2 年之前
  Sam Lantinga f66fe7e221 Replaced SDL_GetJoystickCaps() with joystick properties 2 年之前
  Sam Lantinga 3b55c7d1f4 Shortened SDL property names 2 年之前
  Ryan C. Gordon 8814095aa8 main: Indented SDL_main headers for readability, removed SDL2 compat macros. 2 年之前
  Ryan C. Gordon b8081e8e35 video: lowercase some video backend names. 2 年之前
  Sam Lantinga 594eef99ec Added a migration note about SDL_TouchID and SDL_FingerID 2 年之前
  Sam Lantinga 95a67278d1 Updated documentation after 2654c52d0e03578ea002dc62603a3f48e1353829 2 年之前
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 年之前
  Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers 2 年之前
  Sam Lantinga 7a069cc4b0 Allow optimizing memcpy and memset where possible 2 年之前
  Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally 2 年之前
  Edoardo Lolletti b19d43a74d Add SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to migration readme 2 年之前
  Sam Lantinga fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 2 年之前
  Sam Lantinga 464f4d19fe Removed obsolete XInput mapping hint 2 年之前
  Sam Lantinga c540c77756 Removed SDL_INIT_EVERYTHING 2 年之前
  Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions 2 年之前
  Sam Lantinga fb898d6df0 Clarify that desktop mode is the non-exclusive borderless fullscreen mode 2 年之前