Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga e61b5ceefe The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY il y a 2 ans
  Sam Lantinga cc94f600fd Officially added the concept of window pixel density il y a 2 ans
  Sam Lantinga c699f3d1d8 Updated SDL high DPI support il y a 2 ans
  Sam Lantinga 4de7433a9e Use the term "points" instead of "screen coordinates" il y a 2 ans
  Brick 079ae065f1 Added SDL prefix AUDIO_* constants il y a 3 ans
  Eric f7df966b41 SDL_JOYBALLMOTION il y a 3 ans
  Eric e8c16ce483 Update migration guide with info on trackballs il y a 3 ans
  Sam Lantinga 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention il y a 3 ans
  Sam Lantinga 61c0c009ab Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention il y a 3 ans
  Ryan C. Gordon e5a6c24c82 audio: Redesigned audio conversion code for SDL3. il y a 3 ans
  Sam Lantinga 2aa2fa5449 Added SDL_CreateWindowWithPosition() il y a 3 ans
  Frank Praznik 5a0f50e1c3 docs: Update the migration document with changes to the tooltips and popup menu flags. il y a 3 ans
  David Demelier d0c4849d0b Rename SDL_atomic_t to SDL_AtomicInt il y a 3 ans
  Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. il y a 3 ans
  Sam Lantinga d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. il y a 3 ans
  Ryan C. Gordon f48d0cc164 audio: Remove AUDIO_U16* support. il y a 3 ans
  Sam Lantinga 941a603665 Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled() il y a 3 ans
  SDL Wiki Bot 60127460b0 Sync SDL3 wiki -> header il y a 3 ans
  Sylvain 26f27a9e5a Update README-migration il y a 3 ans
  Sam Lantinga 5b77ad54c4 Fixed order and constness of parameters to SDL_ConvertAudioSamples() il y a 3 ans
  Sam Lantinga 824b9b0a58 Removed SDL_GetDisplayDPI() il y a 3 ans
  Sam Lantinga d563f38a0d Note that the renderer will by default scale from window coordinates to pixels il y a 3 ans
  Sam Lantinga a34a84ba98 Rename int versions of the SDL2 render functions (#7235) il y a 3 ans
  Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency il y a 3 ans
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target il y a 3 ans
  Anonymous Maarten 69aede6c9e Add missing _ in SDL_EVENT_LOCALECHANGED and SSDL_EVENT_TEXTEDITING_EXT il y a 3 ans
  Sam Lantinga ac75fe9324 Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag il y a 3 ans
  Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode il y a 3 ans
  Bruno Sanches 7c085862e1 SDL_Video.h - audio driver il y a 3 ans
  Sam Lantinga 22c69bccdf Displays are now referenced by instance ID instead of index il y a 3 ans