Commit History

Author SHA1 Message Date
  Sam Lantinga fde78d12f2 Updated copyright for 2023 3 years ago
  Sam Lantinga cefbeb582f Mouse coordinates are floating point 3 years ago
  Sam Lantinga 36d4395c97 SDL API renaming: internal functions 3 years ago
  Sam Lantinga 63724c113b Removed the vi format comments from the source 3 years ago
  Sam Lantinga 8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API 3 years ago
  Sam Lantinga 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation 3 years ago
  Sam Lantinga 5750bcb174 Update for SDL3 coding style (#6717) 3 years ago
  Sam Lantinga c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) 3 years ago
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 3 years ago
  Ozkan Sezer 34231f5ba0 reverted opengles removal. 3 years ago
  Ozkan Sezer 30b1ab2add removed opengles. 3 years ago
  Ozkan Sezer 3aea865cdf removed directfb support. 3 years ago
  Hubert Maier 5dc93451d2 JANITORIAL : Correct some more spelling mistakes (#6489) 3 years ago
  Sam Lantinga aefc6b5bb5 Renamed variables, index is the singular of indices 3 years ago
  Sylvain 3d99d31026 Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering. 3 years ago
  Sam Lantinga e2753e19e8 Calculate simulated vsync interval based on display refresh rate 3 years ago
  Sam Lantinga d744aafb05 Added support for simulated vsync in the renderer 3 years ago
  Daniel Santos 2660449c6c Add dummy driver 3 years ago
  unknown 51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode 3 years ago
  chalonverse 4082821822 DirectX 12 Renderer (#5761) 3 years ago
  Sylvain 1ede941f5c SDL_render.c: internally change viewport/cliprect type from SDL_FRect to SDL_DRect (double precision). (see bug #5547) 3 years ago
  Sylvain 18b76fcc5d Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer) 4 years ago
  Sam Lantinga 09ece861d1 Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method 4 years ago
  Sam Lantinga 120c76c84b Updated copyright for 2022 4 years ago
  Sylvain 50d49c63ed GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid 4 years ago
  Alex Szpakowski 3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. 4 years ago
  Sylvain e14d10263c Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect 4 years ago
  Sylvain 502e9c3b45 SDL_Renderer simplifications: 4 years ago
  Sylvain c27e1249e1 Remove SDL_HAVE_RENDER_GEOMETRY define 4 years ago
  Misa 4549769d7d Add `SDL_RenderSetVSync()` 5 years ago