Sam Lantinga
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fde78d12f2
Updated copyright for 2023
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3 years ago |
Sam Lantinga
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9c1a9ecb4b
Removed non-float versions of SDL render API drawing functions
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3 years ago |
Sylvain
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bf76fc6b05
Fixed bug #6816 - SDL_RenderSetVSync doesn't disable vsync for software renderer
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3 years ago |
Sam Lantinga
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e3c1749f5b
The refresh rate in SDL_DisplayMode is now a float
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3 years ago |
Sylvain Becker
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851b0e16be
Add SDL_GetRenderVSync (see #6495) (#6965)
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3 years ago |
Sam Lantinga
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cefbeb582f
Mouse coordinates are floating point
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3 years ago |
Sam Lantinga
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1b90107fdb
Spell out "Float" in function names
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3 years ago |
Sam Lantinga
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ea0c2f55be
SDL API renaming: *Is* functions
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3 years ago |
Sam Lantinga
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36d4395c97
SDL API renaming: internal functions
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3 years ago |
Sam Lantinga
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58aecf0a54
SDL API renaming: SDL_rect.h
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3 years ago |
Sam Lantinga
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cc0296c934
SDL API renaming: SDL_surface.h
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3 years ago |
Sam Lantinga
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0d54115235
SDL API renaming: SDL_render.h
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3 years ago |
Sam Lantinga
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083e436a1a
SDL API renaming: SDL_pixels.h
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3 years ago |
Sam Lantinga
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63724c113b
Removed the vi format comments from the source
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3 years ago |
Sam Lantinga
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00f05dcf49
render: only enable clipping when the rectangle is valid
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3 years ago |
Sam Lantinga
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909b513c33
Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
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3 years ago |
Ryan C. Gordon
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5a2d0b69c8
render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer.
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3 years ago |
Sylvain
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af5bda5ef3
Fix warnings 'macro argument should be enclosed in parentheses'
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3 years ago |
Sam Lantinga
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f32cdfa096
Fixed presentation reset calculation (thanks @zturtleman!)
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3 years ago |
Sylvain
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021d0b7300
Fix wrong clang-tidy modification. This is an integer division. Thanks @meyraud705 (see PR #6725)
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3 years ago |
Sam Lantinga
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8121bbd083
Convert ticks to 64-bit, added nanosecond precision to the API
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3 years ago |
Pierre Wendling
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3c501b963d
Clang-Tidy fixes (#6725)
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3 years ago |
Sylvain Becker
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932f61348d
Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711)
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3 years ago |
Sam Lantinga
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1e2dfdb019
Removed the OpenGL ES 1.0 2D render implementation
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3 years ago |
Sam Lantinga
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5750bcb174
Update for SDL3 coding style (#6717)
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3 years ago |
Sam Lantinga
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c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
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3 years ago |
Sylvain Becker
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fc4fc5295f
Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685)
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3 years ago |
Sylvain Becker
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6a2200823c
Cleanup add brace (#6545)
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3 years ago |
Sam Lantinga
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0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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3 years ago |
Sam Lantinga
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cc1f9eb983
Use Apple's nomenclature for macOS and iOS
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3 years ago |