Sam Lantinga
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fd4a2cce9e
SDL_syswm.h has been removed and replaced with window properties
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2 vuotta sitten |
Sam Lantinga
|
a1941fad6c
Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.
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2 vuotta sitten |
Ryan C. Gordon
|
2f92807087
vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator.
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2 vuotta sitten |
Sam Lantinga
|
20cd789bab
Improved migration documentation for the event memory change.
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2 vuotta sitten |
Sam Lantinga
|
70c149c88f
Automatically clean up memory associated with events
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2 vuotta sitten |
Sam Lantinga
|
75ea3a8d32
Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events
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2 vuotta sitten |
Sam Lantinga
|
274da8561c
Updated the migration guide to note that you can check the return value of SDL_AddEventWatch()
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2 vuotta sitten |
Sam Lantinga
|
7e445da569
Added SDL_CleanupEvent()
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2 vuotta sitten |
Sam Lantinga
|
ea02630143
More audio migration clarification
|
2 vuotta sitten |
Sam Lantinga
|
14980b25a8
Clarify documentation for audio callback migration
|
2 vuotta sitten |
Ryan C. Gordon
|
5b3a2c6df6
docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md.
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2 vuotta sitten |
Ryan C. Gordon
|
e6116d399a
mutex: Removed SDL_MUTEX_MAXWAIT.
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2 vuotta sitten |
Ryan C. Gordon
|
899eb0d042
thread: Locking mutexes and rwlocks are now void functions.
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2 vuotta sitten |
Sam Lantinga
|
c98a14fdeb
Renamed display added/removed events for consistency with the rest of the API
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2 vuotta sitten |
Sam Lantinga
|
4368f70ff9
Added properties to various SDL objects
|
2 vuotta sitten |
Ryan C. Gordon
|
321fc18417
README-migration.md: Added note about SDL_HasRDTSC removal.
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2 vuotta sitten |
Sam Lantinga
|
859dc14add
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
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2 vuotta sitten |
Sam Lantinga
|
9e50048ab6
Revert "Removed SDL_GamepadBinding from the API"
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2 vuotta sitten |
Sam Lantinga
|
cd633b9a88
Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused()
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2 vuotta sitten |
Sam Lantinga
|
233789b0d1
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
|
2 vuotta sitten |
Sam Lantinga
|
e0ab597549
Simplified SDL_main.h migration notes
|
2 vuotta sitten |
Ryan C. Gordon
|
58c859f64d
audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice.
|
2 vuotta sitten |
Ryan C. Gordon
|
1e775e0eef
audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream.
|
2 vuotta sitten |
Sam Lantinga
|
615824a806
Updated documentation now that SDL_GetAudioDevices() has been split into separate functions for output and capture devices
|
2 vuotta sitten |
Simon McVittie
|
efe15588d5
Relabel back paddles as left or right
|
2 vuotta sitten |
Sam Lantinga
|
279ff8909f
Changed example code to avoid potential divide by zero
|
2 vuotta sitten |
Sam Lantinga
|
b903ccf945
SDL_rwops read/write functions return size_t again
|
2 vuotta sitten |
Ryan C. Gordon
|
e7d56dd0b2
audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice.
|
2 vuotta sitten |
Ryan C. Gordon
|
18c59cc969
Merge the SDL3 audio subsystem redesign!
|
2 vuotta sitten |
Sam Lantinga
|
b7f32f74ce
Note the removal of the SDL_RENDERER_TARGETTEXTURE flag
|
2 vuotta sitten |