Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 2461bd8648 Removed unnecessary float casts hai 1 ano
  Sam Lantinga c1ba31118b Added ball, touchpad, and sensor support for virtual joysticks %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 8847b35244 Separate joystick power state into battery status and percentage %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon fc7afa9cbf rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d04fea8b87 Even more miscellaneous gamepad buttons! %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga cb70e972e3 Added miscellaneous gamepad buttons for additional macro buttons on some controllers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f66f61de01 Fixed missing "0" in the button list %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga a5a47d3bee Fixed crash if there is no controller mapping %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label %!s(int64=2) %!d(string=hai) anos
  Sylvain d8600f717e Pointer as bool (libsdl-org#7214) %!s(int64=2) %!d(string=hai) anos
  Simon McVittie efe15588d5 Relabel back paddles as left or right %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 255f297439 Fixed crash if SetMappingValue() is passed a NULL key %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga b271e92c6e Added the ability to specify a gamepad type in the mapping %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 57820071a4 Added the ability to rename your controller %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 8f21be87fc Allow using A and B to navigate the controller binding flow %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f3fe579cf0 Sort the entries in the controller mapping %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 787786bdbc testcontroller: memory management cleanup %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ae0fce3f01 testcontroller: show face button labels over the activity highlight %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d90b938f0f Additional work on binding mode for testcontroller %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 404e030b39 Added binding mode to testcontroller %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga cd99ae47ef Improved button labels, based on controller style %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ee34805053 Added ABXY button labels to the gamepad image %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga e674d81844 Show the gamepad bindings in testcontroller %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 34876c390f testgamepad works for joysticks as well as gamepads %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4feb2f4b1a Added a button to copy the gamepad mapping to the clipboard %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 2e3404db01 Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 30a9fffbd4 Fixed array out of bounds access %!s(int64=2) %!d(string=hai) anos