Sam Lantinga
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b5e3d264f2
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
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пре 6 година |
Sylvain Becker
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7df22cf2c2
A few #defines to reduce SDL2 footprint.
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пре 6 година |
Sam Lantinga
|
a8780c6a28
Updated copyright date for 2020
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пре 6 година |
Sam Lantinga
|
981e0d367c
Fixed bug 4903 - Lack of color multiply with alpha (SDL_BLENDMODE_MOD + SDL_BLENDMODE_BLEND) blending mode for all renderers
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пре 6 година |
Sam Lantinga
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5e19e66c73
Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode
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пре 6 година |
Sylvain Becker
|
fe20c35be8
Fixed race condition when scaling Touch events, and changing the renderer
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пре 6 година |
Sylvain Becker
|
7d47f526a7
SDL_LockTextureToSurface: robustness of locked region compared to texture size
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пре 6 година |
Sylvain Becker
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1ae61f1009
Added a helper function SDL_LockTextureToSurface()
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пре 6 година |
Alex Szpakowski
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ff7888e698
render: fix colors not being set properly after the previous change
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пре 6 година |
Alex Szpakowski
|
1be03b4089
render: avoid a couple redundant memcmp calls in all drawing functions. Improves performance slightly.
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пре 6 година |
Alex Szpakowski
|
69c6924ccc
render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764).
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пре 6 година |
Sylvain Becker
|
22a2decf64
Android: concurrency issues, make sure Activity is in running State when calling
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пре 6 година |
Sylvain Becker
|
cfed0b7738
Add an "error" label in SDL_CreateRenderer (no op)
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пре 6 година |
Sam Lantinga
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b5e9ebbafa
Fixed compiler warning
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пре 6 година |
Sam Lantinga
|
41c718db85
Fixed bug 4469 - make SDL_CreateTextureFromSurface pick a more appropriate format
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пре 6 година |
Sam Lantinga
|
b2e76d860f
Fixed Windows RT build
|
пре 7 година |
Sylvain Becker
|
07548602d6
Fixed bug 3657 - Color-key doesn't work when an alpha channel is present
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пре 7 година |
Sam Lantinga
|
5e13087b0f
Updated copyright for 2019
|
пре 7 година |
Ryan C. Gordon
|
0a70590118
render: Prefer the Metal renderer over OpenGL.
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пре 7 година |
Sylvain Becker
|
e5476c653d
Fixed bug 4425 - promote to alpha format, palette surface with alpha values.
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пре 7 година |
Sylvain Becker
|
252dc85e95
Fix warnings detected on Android build
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пре 7 година |
Ryan C. Gordon
|
939bf1c4d8
render: fix some static analysis warnings.
|
пре 7 година |
Ozkan Sezer
|
0d79a8a1b2
fix build using Watcom :
|
пре 7 година |
Ryan C. Gordon
|
4659e73892
merge fallout: Patched to compile, fixed some compiler warnings, etc.
|
пре 7 година |
Ryan C. Gordon
|
62494a2e27
Merge SDL-ryan-batching-renderer branch to default.
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пре 7 година |
Ryan C. Gordon
|
8340b0f0e2
render: Add floating point versions of various draw APIs.
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пре 7 година |
Ryan C. Gordon
|
b262b0ebc9
Small stack allocations fall back to malloc if they're unexpectedly large.
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пре 7 година |
Ryan C. Gordon
|
1ecf4dfc5f
render: Added SDL_RenderFlush().
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пре 7 година |
Ryan C. Gordon
|
fdc52a65dd
render: patched to compile on C89 compilers, other untested code fixes.
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пре 7 година |
Ryan C. Gordon
|
c20a858da5
render: moved opengles2 over to new interface.
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пре 7 година |