Commit History

Autor SHA1 Mensaxe Data
  Ryan C. Gordon 44698c4970 dynapi: Fixed build on non-Android platforms. %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga ad225047b6 Added Android SDK conditionals to game controller mappings %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga d7ece7ee6f Made SDL_GetAndroidSDKVersion() available for applications %!s(int64=6) %!d(string=hai) anos
  Ryan C. Gordon 93b26f172c opengl: Backed out hg changeset 94f9f40a957f %!s(int64=6) %!d(string=hai) anos
  Ryan C. Gordon 1b82606e1d x11: Wait a bit in SDL_SetWindowSize() to see if window manager vetoed change. %!s(int64=6) %!d(string=hai) anos
  Ryan C. Gordon e731522578 x11: Don't delay an extra 10ms if we were just going to break out of the loop. %!s(int64=6) %!d(string=hai) anos
  Ryan C. Gordon 367a8b9701 x11: Don't wait for the window to move if it's already in the place we want it. %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 1d624aa573 Further improvements for bug 4128 - CMAKE: Generated target import file contains incorrect include path %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 4a9dbfef6b Fixed bug 4987 - Can't build on MinGW a recent state: conflicting types %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga dc54add5e0 Added some extra permissions and features likely to be used by SDL applications %!s(int64=6) %!d(string=hai) anos
  Cameron Cawley 80cf4f0724 test: Improved detection of OpenGL support %!s(int64=6) %!d(string=hai) anos
  Cameron Cawley 582f570600 Improved CPU detection on ARM platforms %!s(int64=6) %!d(string=hai) anos
  Cameron Cawley 8f1a916ac5 Add basic support for compiling on RISC OS %!s(int64=6) %!d(string=hai) anos
  Cameron Cawley 033aa51d87 testfilesystem: Don't exit the application if SDL_GetBasePath isn't supported %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 35704c983e Fixed bug 4980 - Build fails for SDL_kmsdrm*.c %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 715f8d42a2 Fixed bug 4986 - Memory leak in HIDAPI_JoystickConnected %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga f4e23553d7 Fixed audio not coming out of the phone speakers while recording on iOS %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 922b3dc3e7 Fixed re-setting the audio session category when closing an audio device %!s(int64=6) %!d(string=hai) anos
  Ryan C. Gordon 229c2f8f5f cmake: Add PACKAGE_VERSION and SDL2_VERSION to sdl2-config.cmake.in %!s(int64=6) %!d(string=hai) anos
  Ryan C. Gordon d1df34370e x11: SDL_SetWindowPosition should try to wait for the window manager. %!s(int64=6) %!d(string=hai) anos
  Ryan C. Gordon a77a890d4a wayland: Don't delay pending surface resize handling on Vulkan. %!s(int64=6) %!d(string=hai) anos
  Ryan C. Gordon 7ad77bccb2 wayland: Don't force the window into OpenGL mode if we want Vulkan. %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 14bf532df3 Fixed opening audio on Android from the Steam Link shell activity %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga b431286471 Resolved conflict and added Android_JNI_RequestPermission() %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga e261bd4205 Improved fix for bug 4748 - Calling WIN_UpdateClipCursor() / WIN_UpdateClipCursorForWindows() on WIN_PumpEvents() causes beeping and choppy mouse cursor movement, right-click doesn't work %!s(int64=6) %!d(string=hai) anos
  Ryan C. Gordon afb70f2681 test: Reimplemented SDLTest_CommonUsage() to restore binary compatibility. %!s(int64=6) %!d(string=hai) anos
  Ryan C. Gordon 0a6d80abf7 mac: Wait a bit before activating app at startup. %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 6fe6946a2f Fixed relative mode mouse events stopping if you click on the title bar %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 6ec14b7fda Fixed iOS and Android build %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 4bb95e8403 Implemented OpenSL-ES audio recording on Android %!s(int64=6) %!d(string=hai) anos