Cronologia Commit

Autore SHA1 Messaggio Data
  Sam Lantinga cd633b9a88 Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused() 2 anni fa
  Sam Lantinga 233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE] 2 anni fa
  Sam Lantinga e0ab597549 Simplified SDL_main.h migration notes 2 anni fa
  Ryan C. Gordon 58c859f64d audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. 2 anni fa
  Ryan C. Gordon 1e775e0eef audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream. 2 anni fa
  Sam Lantinga 615824a806 Updated documentation now that SDL_GetAudioDevices() has been split into separate functions for output and capture devices 2 anni fa
  Simon McVittie efe15588d5 Relabel back paddles as left or right 2 anni fa
  Sam Lantinga 279ff8909f Changed example code to avoid potential divide by zero 2 anni fa
  Sam Lantinga b903ccf945 SDL_rwops read/write functions return size_t again 2 anni fa
  Ryan C. Gordon e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2 anni fa
  Ryan C. Gordon 18c59cc969 Merge the SDL3 audio subsystem redesign! 2 anni fa
  Sam Lantinga b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 2 anni fa
  Ryan C. Gordon 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 2 anni fa
  Ryan C. Gordon eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. 2 anni fa
  Ryan C. Gordon db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. 2 anni fa
  Ryan C. Gordon e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 2 anni fa
  Ryan C. Gordon 97b2f747d0 docs: Corrections to audio section of README-migration.md 2 anni fa
  Ryan C. Gordon 01f7b53865 audio: Readded (logical) device pausing. 2 anni fa
  Ryan C. Gordon 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. 2 anni fa
  Ryan C. Gordon 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 2 anni fa
  Ryan C. Gordon 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! 2 anni fa
  Sam Lantinga b271e92c6e Added the ability to specify a gamepad type in the mapping 2 anni fa
  Sam Lantinga 57cfd1e106 Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD 2 anni fa
  Sam Lantinga eb0955ef89 Removed SDL_GamepadBinding from the API 2 anni fa
  Sam Lantinga f010411492 Rename SDL_strtokr() to SDL_strtok_r() 2 anni fa
  Sam Lantinga 8da9b22c17 The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag 2 anni fa
  Sam Lantinga e643d28d9c Set the hint value before calling hint callbacks 2 anni fa
  Sylvain 600c615529 Fixed bug #7821 - docs/README-migration.md function name typos 2 anni fa
  Sam Lantinga 9fe384b696 Fixed display orientation function names for SDL 3.0 convention 2 anni fa
  Sam Lantinga e6d1ba2a17 Added the concept of display natural orientation 2 anni fa