Sam Lantinga
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cd633b9a88
Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused()
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2 anni fa |
Sam Lantinga
|
233789b0d1
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
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2 anni fa |
Sam Lantinga
|
e0ab597549
Simplified SDL_main.h migration notes
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2 anni fa |
Ryan C. Gordon
|
58c859f64d
audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice.
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2 anni fa |
Ryan C. Gordon
|
1e775e0eef
audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream.
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2 anni fa |
Sam Lantinga
|
615824a806
Updated documentation now that SDL_GetAudioDevices() has been split into separate functions for output and capture devices
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2 anni fa |
Simon McVittie
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efe15588d5
Relabel back paddles as left or right
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2 anni fa |
Sam Lantinga
|
279ff8909f
Changed example code to avoid potential divide by zero
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2 anni fa |
Sam Lantinga
|
b903ccf945
SDL_rwops read/write functions return size_t again
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2 anni fa |
Ryan C. Gordon
|
e7d56dd0b2
audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice.
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2 anni fa |
Ryan C. Gordon
|
18c59cc969
Merge the SDL3 audio subsystem redesign!
|
2 anni fa |
Sam Lantinga
|
b7f32f74ce
Note the removal of the SDL_RENDERER_TARGETTEXTURE flag
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2 anni fa |
Ryan C. Gordon
|
323ecce123
docs: Added migration note about SDL_AUDIODEVICEREMOVED.
|
2 anni fa |
Ryan C. Gordon
|
eee407caf8
docs: migration guide note that SDL_LoadWAV has a different return type.
|
2 anni fa |
Ryan C. Gordon
|
db39cbf208
audio: Allow SDL_GetAudioDeviceFormat() to query the default devices.
|
2 anni fa |
Ryan C. Gordon
|
e50cb72eb6
docs: Note that audio opening doesn't implicitly init SDL now.
|
2 anni fa |
Ryan C. Gordon
|
97b2f747d0
docs: Corrections to audio section of README-migration.md
|
2 anni fa |
Ryan C. Gordon
|
01f7b53865
audio: Readded (logical) device pausing.
|
2 anni fa |
Ryan C. Gordon
|
26525f5fd3
audio: Readd SDL_AudioSpec, but just with format/channels/freq fields.
|
2 anni fa |
Ryan C. Gordon
|
56b1bc2198
audio: SDL_AudioStream now has callbacks for Get and Put operations.
|
2 anni fa |
Ryan C. Gordon
|
905c4fff5b
audio: First shot at the SDL3 audio subsystem redesign!
|
2 anni fa |
Sam Lantinga
|
b271e92c6e
Added the ability to specify a gamepad type in the mapping
|
2 anni fa |
Sam Lantinga
|
57cfd1e106
Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
|
2 anni fa |
Sam Lantinga
|
eb0955ef89
Removed SDL_GamepadBinding from the API
|
2 anni fa |
Sam Lantinga
|
f010411492
Rename SDL_strtokr() to SDL_strtok_r()
|
2 anni fa |
Sam Lantinga
|
8da9b22c17
The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag
|
2 anni fa |
Sam Lantinga
|
e643d28d9c
Set the hint value before calling hint callbacks
|
2 anni fa |
Sylvain
|
600c615529
Fixed bug #7821 - docs/README-migration.md function name typos
|
2 anni fa |
Sam Lantinga
|
9fe384b696
Fixed display orientation function names for SDL 3.0 convention
|
2 anni fa |
Sam Lantinga
|
e6d1ba2a17
Added the concept of display natural orientation
|
2 anni fa |