Sylvain
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4869a3d294
Add Direct3D9 implementation (not tested)
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hace 5 años |
Ryan C. Gordon
|
5fc13fcb21
direct3d: Commit viewport state before clearing, attempt 2.
|
hace 4 años |
Sam Lantinga
|
9d64e6b442
Revert "direct3d: Commit dirty viewport state before clearing."
|
hace 4 años |
Ryan C. Gordon
|
0e16ee8330
direct3d: Commit dirty viewport state before clearing.
|
hace 4 años |
Ryan C. Gordon
|
585c11c5ae
direct3d: Fix possibly-incorrect scissor test when clearing.
|
hace 4 años |
Ozkan Sezer
|
f2a2d0c696
SDL_render_d3d.c: fix build with SDL_LEAN_AND_MEAN
|
hace 5 años |
Sam Lantinga
|
9130f7c377
Updated copyright for 2021
|
hace 5 años |
Sam Lantinga
|
cb36189692
Fixed bug 5235 - All internal sources should include SDL_assert.h
|
hace 5 años |
Sam Lantinga
|
b6afbe6317
Added SDL_log.h to SDL_internal.h so logging is available everywhere
|
hace 6 años |
Sam Lantinga
|
c8c05a9fc3
Fixed bug 4991 - Pixel shader problem when recreating a texture for direct3d renderer
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hace 6 años |
Sam Lantinga
|
367a356132
Don't release the backbuffer on error, we didn't acquire it.
|
hace 6 años |
Cameron Gutman
|
e152a3cedb
direct3d: Don't attempt to create zero sized vertex buffer
|
hace 6 años |
Sam Lantinga
|
a8780c6a28
Updated copyright date for 2020
|
hace 6 años |
Sam Lantinga
|
5e19e66c73
Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode
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hace 6 años |
Ryan C. Gordon
|
847bd8d983
direct3d: Be more aggressive about resetting state when textures go away.
|
hace 6 años |
Ryan C. Gordon
|
31bb95f11f
direct3d: Use D3DPOOL_DEFAULT for vertex buffers after all, release correctly.
|
hace 6 años |
Cameron Gutman
|
e681623cb2
direct3d: Fix dirty textures failing to update
|
hace 6 años |
Ryan C. Gordon
|
a2f2b73554
direct3d: Use D3DPOOL_MANAGED for vertex buffers.
|
hace 6 años |
Ryan C. Gordon
|
f7b7a9727b
direct3d: Fixed SDL_RenderSetClipRect usage.
|
hace 6 años |
Ryan C. Gordon
|
4f59d372f8
direct3d: don't dereference bogus pointer if current texture was destroyed.
|
hace 6 años |
Ryan C. Gordon
|
a6af0b8291
direct3d: Fixed more compiler warnings on Visual Studio 64-bit builds.
|
hace 6 años |
Sam Lantinga
|
b2e76d860f
Fixed Windows RT build
|
hace 7 años |
Sam Lantinga
|
5e13087b0f
Updated copyright for 2019
|
hace 7 años |
Ryan C. Gordon
|
cca9d24cde
direct3d: be more aggressive about resetting invalidated cached state.
|
hace 7 años |
Ryan C. Gordon
|
33f78eb163
direct3d: Make sure streaming textures update before being used for drawing.
|
hace 7 años |
Ryan C. Gordon
|
b744108af8
Patched to compile on C89 compilers.
|
hace 7 años |
Ryan C. Gordon
|
3c9361509b
direct3d: Release and NULL out vertex buffers on reset.
|
hace 7 años |
Sam Lantinga
|
9719f89db2
Back out change initializing renderer blend mode incorrectly.
|
hace 7 años |
Sam Lantinga
|
29e15ce62d
The default draw blendmode is SDL_BLENDMODE_NONE
|
hace 7 años |
Ryan C. Gordon
|
4659e73892
merge fallout: Patched to compile, fixed some compiler warnings, etc.
|
hace 7 años |