Commit History

Author SHA1 Message Date
  Sam Lantinga 5103ae9fd6 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first 10 years ago
  Sam Lantinga ebfb2ecb68 don't toggle SDL fullscreen state on OSX if we're destroying the window 10 years ago
  Sam Lantinga eeddb7c534 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state 10 years ago
  Sam Lantinga 792354d6f0 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing. 10 years ago
  Sam Lantinga 2d884656c4 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles. 10 years ago
  Alex Szpakowski 7ce64372c8 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers. 10 years ago
  Sam Lantinga cef2242025 Added Linux binding for Wii-U Pro controller 10 years ago
  Sam Lantinga 38edc1779a Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling 10 years ago
  Sam Lantinga 2b0140a91f Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. 10 years ago
  Alex Szpakowski f8824cb99b Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.) 10 years ago
  Philipp Wiesemann 4c72d39ce7 D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points. 10 years ago
  Philipp Wiesemann 2a4855f9ee Android: Added missing import statement. 10 years ago
  Ryan C. Gordon 82603b6058 Fix some Android keyboards that didn't work properly. 10 years ago
  Philipp Wiesemann ceb43129ac Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4. 10 years ago
  Philipp Wiesemann d80f45666b Fixed freeing uninitialized pointers on failure cleanup in tests. 10 years ago
  Philipp Wiesemann 5bc93cc5c6 Android: Added a new method in SDLSurface. 10 years ago
  Philipp Wiesemann 86711041f2 Android: Added new key codes without mapping. 10 years ago
  Sam Lantinga 5b1741132f Converted tabs to spaces for SDL style 10 years ago
  Sam Lantinga 9bd640e1a0 Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2) 10 years ago
  Ryan C. Gordon c5e68d68e7 Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa. 10 years ago
  Sam Lantinga 7bc72eaf84 Fixed forcing the window size when creating a non-resizable window on Windows. 10 years ago
  Sam Lantinga 667783ba88 Fixed swapped Windows and Linux entries for the Cideko AK08b 10 years ago
  Sam Lantinga a0c4b56ff9 SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO. 10 years ago
  Sam Lantinga c2f0394831 Fix crash on controller hotplug on linux. 10 years ago
  Sam Lantinga e015140af3 SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel 10 years ago
  Sam Lantinga ed23a3f887 Added support for the Cideko AK08b 10 years ago
  Philipp Wiesemann 10daf1f4d3 Android: Removed three internal functions not used by SDL. 10 years ago
  Alex Szpakowski ab2a350033 iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView. 10 years ago
  Philipp Wiesemann 774b077513 iOS: Fixed pointer dereference after free. 10 years ago
  Philipp Wiesemann 7805c1bc52 Updated configure.in file. 10 years ago