Brenton Bostick
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f361034ac3
fix typos
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8 ヶ月 前 |
Ryan C. Gordon
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07ef532681
hints: Renamed SDL_HINT_LOG_BACKENDS to SDL_DEBUG_LOGGING.
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8 ヶ月 前 |
Sam Lantinga
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86200d1203
Fixed clamp texture address mode in software renderer
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8 ヶ月 前 |
Sam Lantinga
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7510a67159
Fixed typo
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8 ヶ月 前 |
Ryan C. Gordon
|
10004ab0ea
hints: Added SDL_HINT_LOG_BACKENDS.
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8 ヶ月 前 |
Sam Lantinga
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727b4924c8
Update the viewport when logical presentation changes
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9 ヶ月 前 |
Michael Fitzmayer
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7ae64592c9
Restore support for the Nokia N-Gage (#12148)
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10 ヶ月 前 |
Sam Lantinga
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ec685e87fd
Clarify logic in UpdateLogicalPresentation()
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10 ヶ月 前 |
Frank Praznik
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8aa5b97bb5
renderer: Always use the output size when updating the main view
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10 ヶ月 前 |
Petar Popovic
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27b256022b
SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect
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11 ヶ月 前 |
Topi-Matti Ritala
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f7b7188837
Add SDL_CreateGPURenderer
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11 ヶ月 前 |
Sam Lantinga
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36fc1c2c9c
Fixed texture colorspace when creating a texture from a surface
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11 ヶ月 前 |
Sam Lantinga
|
633b9f6fb1
Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode()
|
1 年間 前 |
Sam Lantinga
|
758eb256b9
Fixed DebugLogRenderCommands() output
|
1 年間 前 |
Sam Lantinga
|
47b0c75470
Make sure we're getting called for the correct window
|
1 年間 前 |
JaimeHW
|
3e5664a5be
Fix return type in SDL_CreateGPURenderState
|
1 年間 前 |
Sam Lantinga
|
02faa8f75c
Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms()
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1 年間 前 |
Sam Lantinga
|
2aee105b43
Added support for custom shaders with the GPU renderer
|
1 年間 前 |
Sam Lantinga
|
3e9e22f17d
Added SDL_SCALEMODE_PIXELART
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1 年間 前 |
Sam Lantinga
|
b99ff00a95
Removed logic forcing vsync on if setting it off fails
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1 年間 前 |
Sam Lantinga
|
cb099ebd4f
Make texture scale mode a part of the 2D renderer draw state
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1 年間 前 |
Sam Lantinga
|
5d20bbf348
Presenting while drawing to a render target should fail.
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1 年間 前 |
Sam Lantinga
|
4bb46e93c8
Fixed clip rect when logical presentation is enabled
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1 年間 前 |
Arkadiusz Lach
|
67127afe3f
Fix from #12118
|
1 年間 前 |
Arkadiusz Lach
|
e25ee22469
Added tiled 9-grid texture rendering function
|
1 年間 前 |
Arkadiusz Lach
|
44bca81fdd
Change default texture scale mode per renderer
|
1 年間 前 |
Ryan C. Gordon
|
35e8cf8ee6
render: allow render targets to use logical presentation.
|
1 年間 前 |
Sam Lantinga
|
85a302550d
Set an error message if the rect passed to SDL_RenderReadPixels() is entirely outside the viewport
|
1 年間 前 |
Sam Lantinga
|
db4e6c1931
Cocoa metal layers need their size updated before renderer updates
|
1 年間 前 |
Sam Lantinga
|
2e89c53ebc
Added support for decoding MJPG into NV12 textures
|
1 年間 前 |