Commit History

Author SHA1 Message Date
  Sam Lantinga 1e2caac58b Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers() 5 years ago
  Sam Lantinga 009b62f1c2 Be explicit about mapping the new game controller paddle buttons 5 years ago
  Sam Lantinga 5a92edee03 Don't try to map the accelerometer as a game controller 5 years ago
  Sam Lantinga 59a644fb01 iOS should use the same size window for the controller tests as other platforms 5 years ago
  Sam Lantinga 3a3aaac221 Added 4 auxiliary buttons to the game controller API 5 years ago
  Sam Lantinga e555d45331 Added SDL_JoystickHasLED 5 years ago
  Sam Lantinga aba2792896 Added a Windows Gaming Input joystick driver 6 years ago
  Sam Lantinga 3d942ccc15 Removed debug code 6 years ago
  Sam Lantinga 09f552639a Fixed memory leak and removed debug code from Windows sensor implementation 6 years ago
  Sam Lantinga 2be75c6a61 Fixed bug 5028 - Virtual Joysticks (new joystick backend) 6 years ago
  Sam Lantinga dd0ebfdf8b Use the triggers to test rumble for more fine grained vibration feedback 6 years ago
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 6 years ago
  Sam Lantinga 46e1377d49 Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks. 6 years ago
  Sam Lantinga b5aff9d7c3 Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached. 6 years ago
  Ozkan Sezer 32bb8b4b40 test: replace some exit()s with returns. 6 years ago
  Sam Lantinga 5e13087b0f Updated copyright for 2019 7 years ago
  Sam Lantinga d2042e1ed4 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. 7 years ago
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 8 years ago
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 9 years ago
  Philipp Wiesemann c2b90f2df8 Fixed compiling of testgamecontroller program with C++. 9 years ago
  Sam Lantinga 6d7da0887d Split controller axes into positive and negative sides so each can be bound independently. 9 years ago
  Sam Lantinga 70aa2a5717 Only print out the controller mappings if we're not going to test a controller 9 years ago
  Sam Lantinga dd5d85a4e7 Added an API to iterate over game controller mappings 9 years ago
  Sam Lantinga c406f649b3 Added USB VID/PID information to the SDL test programs 9 years ago
  Sam Lantinga c490b54e08 Fixed black screen on Steam Link 9 years ago
  Philipp Wiesemann 929b965c62 Fixed compiling of three test programs with C++. 9 years ago
  Philipp Wiesemann 6a9a8b682c Fixed memory leak in game controller test program. 10 years ago
  Sam Lantinga 42065e785d Updated copyright to 2016 10 years ago
  Philipp Wiesemann 11d98995da Replaced tabs with spaces in test programs. 10 years ago
  Ryan C. Gordon e6ad29aec8 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). 10 years ago