Commit Verlauf

Autor SHA1 Nachricht Datum
  Ryan C. Gordon 54459def69 render: Remove the logical presentation render target. vor 1 Jahr
  Sam Lantinga 387774ab8a Build config flags are either defined or undefined, never 0 vor 1 Jahr
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API vor 1 Jahr
  Sam Lantinga 8f546bb3c9 Use C99 bool internally in SDL vor 1 Jahr
  Sam Lantinga 6501e90018 Use C++ style comments consistently in SDL source code vor 1 Jahr
  Sam Lantinga 95adcc522f Allow SDL hints to override OpenGL extension availability vor 1 Jahr
  Sam Lantinga 95dd8781ce Do a full cleanup if renderer creation fails during autodetection vor 1 Jahr
  Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry() vor 1 Jahr
  Sam Lantinga 9ca1792848 Renamed driverdata to internal vor 1 Jahr
  Ryan C. Gordon af2dbf3ff3 video: Rename SDL_GL_DeleteContext to SDL_GL_DestroyContext. vor 1 Jahr
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface vor 1 Jahr
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e vor 1 Jahr
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes vor 1 Jahr
  Sam Lantinga a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName() vor 1 Jahr
  Anonymous Maarten a919774fe4 Build with -Wfloat-conversion + fix all warnings vor 1 Jahr
  Sam Lantinga b0e93e4e63 Prevent crashes if freed objects are passed to SDL API functions vor 1 Jahr
  capehill 318ab9361b opengl: remove duplicated texture format vor 1 Jahr
  Sam Lantinga 17520c2e6e Removed SDL_RendererFlags vor 1 Jahr
  Sam Lantinga 598b4e0a1f Removed the limit on the number of supported renderer texture formats vor 2 Jahren
  Ryan C. Gordon 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. vor 2 Jahren
  Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE vor 2 Jahren
  Sam Lantinga 33eaddc565 Cleaned up various type conversion issues vor 2 Jahren
  Susko3 641b911d38 Update some internal files to use `SDL_WindowFlags` vor 2 Jahren
  Sam Lantinga d0af01e7d4 If the viewport changes the cliprect should be updated vor 2 Jahren
  Sam Lantinga 0f973f3eb4 Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers vor 2 Jahren
  Ozkan Sezer aae2d22852 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef vor 2 Jahren
  Sam Lantinga 7cb1ca60ec Removed SDL_HINT_RENDER_OPENGL_SHADERS vor 2 Jahren
  Zack Middleton 5af7113842 Rename property define names to have a type suffix vor 2 Jahren
  Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS vor 2 Jahren
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale vor 2 Jahren