Commit History

Autor SHA1 Mensaxe Data
  Ryan C. Gordon 54459def69 render: Remove the logical presentation render target. hai 1 ano
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
  Anonymous Maarten db96ddca34 SDL_test: use SDLCALL calling convention hai 1 ano
  Anonymous Maarten 2f4b2df595 SDL_test: pass data pointer to unit tests hai 1 ano
  Anonymous Maarten ff1e252413 testautomation: remove SDLTest_TestCaseFp casts hai 1 ano
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API hai 1 ano
  Sam Lantinga a5f18048b2 Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!) hai 1 ano
  Sam Lantinga 6209c71f54 Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid() hai 1 ano
  Sam Lantinga 198caa54a1 Added SDL_RenderTextureTiled() hai 1 ano
  Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry() hai 1 ano
  Sam Lantinga 5f5e91eab6 Reverted 3d2e5a0b66eca4ade34f2a4fa81c8f4d8d33dac3 hai 1 ano
  Sam Lantinga 3d2e5a0b66 Fixed a few remaining functions to directly return their values instead of an error code. hai 1 ano
  Sam Lantinga 7c0307060d Textures with alpha format default to SDL_BLENDMODE_BLEND hai 1 ano
  Sam Lantinga a419e2c890 Updated and re-enabled surface and render blend mode tests hai 1 ano
  Sam Lantinga df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED hai 1 ano
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface hai 1 ano
  Brick 43a5da358d Set ALLOWABLE_ERROR_BLENDED to 0 hai 1 ano
  Sam Lantinga d6c8485f28 Make sure we're actually running on Windows before using D3D renderers hai 1 ano
  Sam Lantinga 473257cce6 Added SDL_GetRenderLogicalPresentationRect() hai 1 ano
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e hai 1 ano
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes hai 1 ano
  Sam Lantinga 17520c2e6e Removed SDL_RendererFlags hai 1 ano
  Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga a82ed82bc7 SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 141497b14f Added an automated test to verify clip rect functionality %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga c3e3ad6140 Fixed build warnings %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 64972b4184 Fixed build %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 6a00ae7e58 Fixed rendering diagonal lines within a viewport %!s(int64=2) %!d(string=hai) anos
  Simon McVittie 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why %!s(int64=2) %!d(string=hai) anos