Cronologia Commit

Autore SHA1 Messaggio Data
  Ryan C. Gordon 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 2 anni fa
  Ryan C. Gordon 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! 2 anni fa
  Sam Lantinga 9db2cb3513 Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings 2 anni fa
  Sam Lantinga 75e7a6fcfa SDL_AddGamepadMappingsFromFile() has been made into a real function 2 anni fa
  Sam Lantinga 0a4e6f6d29 Added SDL_strnlen() and SDL_wcsnlen() 2 anni fa
  Sam Lantinga b271e92c6e Added the ability to specify a gamepad type in the mapping 2 anni fa
  Sam Lantinga f3d6320bac Added SDL_strndup() 2 anni fa
  Sam Lantinga a1615dea85 Added SDL_SetGamepadMapping() to set the mapping for a specific device 2 anni fa
  Sam Lantinga eb0955ef89 Removed SDL_GamepadBinding from the API 2 anni fa
  Sam Lantinga 2e3404db01 Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad 2 anni fa
  Sam Lantinga 3cbf16b944 Added SDL_GetGamepadInstanceID() 2 anni fa
  Sam Lantinga bea99d48f2 Changed 'freesrc' parameter from int to SDL_bool 2 anni fa
  Sam Lantinga 32d529bf70 Use size_t for the size of memory RWops 2 anni fa
  Sam Lantinga 35876da3c4 Clipboard data API revamp 2 anni fa
  Sam Lantinga f010411492 Rename SDL_strtokr() to SDL_strtok_r() 2 anni fa
  Sam Lantinga 3c04be4486 The rectangles passed to SDL_BlitSurfaceUnchecked() and SDL_BlitSurfaceUncheckedScaled() are const. 2 anni fa
  Sam Lantinga 4aee17b039 Resorted symbols alphabetically 2 anni fa
  Sam Lantinga 50b6e5eb7e Implemented SDL_LoadBMP() and SDL_SaveBMP() as functions 2 anni fa
  Sam Lantinga 9fe384b696 Fixed display orientation function names for SDL 3.0 convention 2 anni fa
  Sam Lantinga e6d1ba2a17 Added the concept of display natural orientation 2 anni fa
  Sam Lantinga 2e465ae31b Revert "Added SDL_nextafter() and SDL_nextafterf()" 2 anni fa
  Sam Lantinga bc5d074818 Added SDL_nextafter() and SDL_nextafterf() 2 anni fa
  Sam Lantinga 281018f169 Make it clear that you can't mix 2D rendering and the window surface API 2 anni fa
  Sam Lantinga cb73bed6eb SDL API renaming: SDL TLS functions 2 anni fa
  Sam Lantinga af45ae7296 Update the SDL HIDAPI API to match upstream hidapi 0.14.0 2 anni fa
  Sam Lantinga c9d8a04945 Added SDL_swprintf() and SDL_vswprintf() 2 anni fa
  Sam Lantinga 6c28546828 Added SDL_wcstol() 2 anni fa
  Sam Lantinga a66cad79c1 SDL_GetClosestFullscreenDisplayMode() now takes a boolean whether to include high density modes 2 anni fa
  Sam Lantinga cc94f600fd Officially added the concept of window pixel density 2 anni fa
  Sam Lantinga c699f3d1d8 Updated SDL high DPI support 2 anni fa