Историја ревизија

Аутор SHA1 Порука Датум
  Ryan C. Gordon 57db27909b Haptic: Fix the saturation and deadband parameters' available range. пре 11 година
  Ryan C. Gordon a2622ce6e0 Haptic: Explicitly avoid floating point arithmetic if it's not needed. пре 11 година
  Ryan C. Gordon 1db581b4ca Haptic: DInput's POLAR direction actually matches Linux's direction. пре 11 година
  Ryan C. Gordon 3e27013b98 Haptic: Don't interpret a direction of polar 35999 as "unsupported type". пре 11 година
  Philipp Wiesemann 6d9dbf5e1e Fixed markdown formatting in READMEs. пре 11 година
  Philipp Wiesemann c5aa0d8081 Updated README. пре 11 година
  Philipp Wiesemann e0eb6714cc Fixed enumeration in README. пре 11 година
  Sam Lantinga c6a2382c66 Take advantage of GL_ARB_texture_non_power_of_two when it's available пре 11 година
  Philipp Wiesemann 2c1faa40eb Fixed warnings about unused local variables. пре 11 година
  Philipp Wiesemann 197a7cae5f Fixed warning about implicit boxing to Java Object. пре 11 година
  Philipp Wiesemann cfaa99bb56 Fixed doxygen warnings and markdown formatting. пре 11 година
  Sam Lantinga 05d8780022 Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() пре 11 година
  Sam Lantinga 4fe43f408b Added an entry for the new Steam controller XInput emulation mode пре 11 година
  Philipp Wiesemann a9d4a6b81a Fixed typo in source comment. пре 11 година
  Philipp Wiesemann a02521492f Added javadoc comment for consistency. пре 11 година
  Philipp Wiesemann 53cf64b09d Fixed doxygen warning and markdown formatting. пре 11 година
  Philipp Wiesemann b33d2b7371 Updated README name in header. пре 11 година
  Philipp Wiesemann 09dc9f8b20 Removed 42 from README. пре 11 година
  David Ludwig ff5caa1721 WinRT build fix for ARM platforms пре 11 година
  Sam Lantinga 6fef39d6b8 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers пре 11 година
  Sam Lantinga 6299daecba The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created. пре 11 година
  Sam Lantinga 2eb7563e35 Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested. пре 11 година
  Alfred Reynolds 87b8c8d108 SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called. пре 11 година
  Alfred Reynolds 7552947654 SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish. пре 11 година
  Ryan C. Gordon 5b780063e1 Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!). пре 11 година
  Ryan C. Gordon c0f9a57f71 Fixed comment typo. пре 11 година
  Ryan C. Gordon c5b21ea6c1 SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing. пре 11 година
  Ryan C. Gordon e5d49c2033 Added a GetPendingBytes method to the audio backend. пре 11 година
  Ryan C. Gordon db1dd7560e XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible. пре 11 година
  Sam Lantinga e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build пре 11 година